接入狂热模式与暴走堆叠进化路线
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@@ -155,6 +155,18 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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shouldRefresh = true;
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}
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if (currentMode == MODE_ROGUE && rogueStats.feverTicks > 0)
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{
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rogueStats.feverTicks--;
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currentFallInterval = 500 + rogueStats.slowFallStacks * 80;
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if (rogueStats.feverTicks > 0)
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{
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currentFallInterval += 120;
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}
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ResetGameTimer(hWnd);
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shouldRefresh = true;
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}
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if (currentScreen == SCREEN_PLAYING &&
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!suspendFlag &&
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!gameOverFlag)
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