统一游戏内提示与强化描述文案

This commit is contained in:
2026-04-26 11:19:18 +08:00
parent 2598cf0945
commit e80dd15ebf
4 changed files with 140 additions and 140 deletions
+3 -3
View File
@@ -203,8 +203,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
currentFallInterval = GetRogueFallInterval();
ResetGameTimer(hWnd);
feedbackState.visibleTicks = 10;
lstrcpyn(feedbackState.title, _T("\u6781\u9650\u5371\u9669\u5347\u7ea7"), sizeof(feedbackState.title) / sizeof(TCHAR));
lstrcpyn(feedbackState.detail, _T("30 \u79d2\u5185\u672a\u5b8c\u6210\u56db\u6d88\uff0c\u5371\u9669\u7b49\u7ea7\u63d0\u5347\uff0c\u4e0b\u843d\u901f\u5ea6\u8fdb\u4e00\u6b65\u52a0\u5feb\u3002"), sizeof(feedbackState.detail) / sizeof(TCHAR));
lstrcpyn(feedbackState.title, _T("极限压力升高"), sizeof(feedbackState.title) / sizeof(TCHAR));
lstrcpyn(feedbackState.detail, _T("30 秒内没有完成四消,危险等级提升,下落速度进一步加快。"), sizeof(feedbackState.detail) / sizeof(TCHAR));
shouldRefresh = true;
}
}
@@ -260,7 +260,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
ResetGameTimer(hWnd);
feedbackState.visibleTicks = 10;
lstrcpyn(feedbackState.title, _T("\u65f6\u95f4\u7f13\u6d41"), sizeof(feedbackState.title) / sizeof(TCHAR));
lstrcpyn(feedbackState.detail, _T("\u68cb\u76d8\u9ad8\u5ea6\u8d85\u8fc7 15 \u884c\uff0c\u63a5\u4e0b\u6765 8 \u79d2\u4e0b\u843d\u51cf\u901f 30%\u3002"), sizeof(feedbackState.detail) / sizeof(TCHAR));
lstrcpyn(feedbackState.detail, _T("堆叠高度超过 15 行,接下来 8 秒下落速度降低 30%。"), sizeof(feedbackState.detail) / sizeof(TCHAR));
shouldRefresh = true;
}
}