#include "stdafx.h" #include "TetrisAssets.h" /** * @brief 根据程序所在目录拼出项目资源文件的绝对路径。 */ std::wstring BuildAssetPath(const wchar_t* relativePath) { wchar_t modulePath[MAX_PATH] = {}; GetModuleFileNameW(nullptr, modulePath, MAX_PATH); std::wstring basePath(modulePath); size_t lastSlash = basePath.find_last_of(L"\\/"); if (lastSlash != std::wstring::npos) { basePath.resize(lastSlash); } std::wstring projectRelative = basePath + L"\\..\\..\\" + relativePath; wchar_t fullPath[MAX_PATH] = {}; DWORD result = GetFullPathNameW(projectRelative.c_str(), MAX_PATH, fullPath, nullptr); if (result > 0 && result < MAX_PATH) { return fullPath; } return projectRelative; } /** * @brief 根据当前工作目录拼出项目资源文件的绝对路径。 */ std::wstring BuildWorkingDirAssetPath(const wchar_t* relativePath) { wchar_t currentDirectory[MAX_PATH] = {}; DWORD length = GetCurrentDirectoryW(MAX_PATH, currentDirectory); if (length == 0 || length >= MAX_PATH) { return L""; } std::wstring candidate = std::wstring(currentDirectory) + L"\\" + relativePath; wchar_t fullPath[MAX_PATH] = {}; DWORD result = GetFullPathNameW(candidate.c_str(), MAX_PATH, fullPath, nullptr); if (result > 0 && result < MAX_PATH) { return fullPath; } return candidate; } /** * @brief 判断指定路径是否存在且不是目录。 */ bool FileExists(const std::wstring& path) { DWORD attributes = GetFileAttributesW(path.c_str()); return attributes != INVALID_FILE_ATTRIBUTES && (attributes & FILE_ATTRIBUTE_DIRECTORY) == 0; }