348 lines
8.3 KiB
Plaintext
348 lines
8.3 KiB
Plaintext
[gd_scene format=3 uid="uid://e6bjjb4n155h"]
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[ext_resource type="PackedScene" uid="uid://bdy4jc6k38ksb" path="res://presets/entities/sprites/animations/4Directions.tscn" id="1_s4f1j"]
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[sub_resource type="Animation" id="Animation_qks5j"]
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resource_name = "AttackDown"
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length = 0.4
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
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"update": 1,
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"values": [5, 6, 7, 8]
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}
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[sub_resource type="Animation" id="Animation_apvk4"]
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resource_name = "AttackLeft"
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length = 0.4
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"update": 1,
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"values": [15, 16, 17, 18]
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}
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[sub_resource type="Animation" id="Animation_hrf5s"]
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resource_name = "AttackRight"
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length = 0.4
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
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"update": 1,
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"values": [35, 36, 37, 38]
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}
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[sub_resource type="Animation" id="Animation_t4ydb"]
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resource_name = "AttackUp"
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length = 0.4
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [25, 26, 27, 28]
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}
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[sub_resource type="Animation" id="Animation_ha1pu"]
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resource_name = "Death"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [9]
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}
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[sub_resource type="Animation" id="6"]
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resource_name = "IdleDown"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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}
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[sub_resource type="Animation" id="7"]
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resource_name = "IdleLeft"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [10]
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}
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[sub_resource type="Animation" id="8"]
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resource_name = "IdleRight"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [30]
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}
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[sub_resource type="Animation" id="9"]
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resource_name = "IdleUp"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [20]
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}
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[sub_resource type="Animation" id="40"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [19]
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}
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[sub_resource type="Animation" id="35"]
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resource_name = "SitDown"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="36"]
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resource_name = "SitLeft"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [10]
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}
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[sub_resource type="Animation" id="37"]
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resource_name = "SitRight"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [30]
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}
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[sub_resource type="Animation" id="38"]
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resource_name = "SitUp"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [20]
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}
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[sub_resource type="Animation" id="Animation_pwq8w"]
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resource_name = "Trigger"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="3"]
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resource_name = "WalkDown"
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length = 0.8
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [1, 2, 3, 4]
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}
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[sub_resource type="Animation" id="4"]
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resource_name = "WalkLeft"
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length = 0.8
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [11, 12, 13, 14]
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}
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[sub_resource type="Animation" id="2"]
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resource_name = "WalkRight"
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length = 0.8
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [31, 32, 33, 34]
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}
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[sub_resource type="Animation" id="5"]
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resource_name = "WalkUp"
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length = 0.8
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [21, 22, 23, 24]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_iko4k"]
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_data = {
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&"AttackDown": SubResource("Animation_qks5j"),
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&"AttackLeft": SubResource("Animation_apvk4"),
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&"AttackRight": SubResource("Animation_hrf5s"),
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&"AttackUp": SubResource("Animation_t4ydb"),
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&"Death": SubResource("Animation_ha1pu"),
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&"IdleDown": SubResource("6"),
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&"IdleLeft": SubResource("7"),
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&"IdleRight": SubResource("8"),
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&"IdleUp": SubResource("9"),
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&"RESET": SubResource("40"),
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&"SitDown": SubResource("35"),
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&"SitLeft": SubResource("36"),
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&"SitRight": SubResource("37"),
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&"SitUp": SubResource("38"),
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&"Trigger": SubResource("Animation_pwq8w"),
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&"WalkDown": SubResource("3"),
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&"WalkLeft": SubResource("4"),
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&"WalkRight": SubResource("2"),
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&"WalkUp": SubResource("5")
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}
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[node name="Generic" type="Node2D" unique_id=365187723]
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[node name="Body" type="Sprite2D" parent="." unique_id=1172828296]
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offset = Vector2(0, -16)
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hframes = 10
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vframes = 4
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frame = 19
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[node name="Animation" type="AnimationPlayer" parent="." unique_id=646837074]
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root_node = NodePath("../Body")
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libraries/ = SubResource("AnimationLibrary_iko4k")
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[node name="AnimationTree" parent="Animation" unique_id=42027252 instance=ExtResource("1_s4f1j")]
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root_node = NodePath("../../Body")
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