新增减压特殊强化并打通第二个Rogue机制

This commit is contained in:
2026-04-24 20:29:53 +08:00
parent c185530e5f
commit 63262b43af
4 changed files with 46 additions and 5 deletions
+38 -2
View File
@@ -31,7 +31,8 @@ enum UpgradeId
UPGRADE_COMBO_BONUS = 3,
UPGRADE_PREVIEW_PLUS_ONE = 4,
UPGRADE_LAST_CHANCE = 5,
UPGRADE_HOLD_UNLOCK = 6
UPGRADE_HOLD_UNLOCK = 6,
UPGRADE_PRESSURE_RELIEF = 7
};
static const UpgradeEntry kUpgradePool[] =
@@ -42,7 +43,8 @@ static const UpgradeEntry kUpgradePool[] =
{ UPGRADE_PREVIEW_PLUS_ONE, 3, false, _T("\u989d\u5916\u9884\u89c8"), _T("\u89c6\u91ce"), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757\u9884\u89c8 +1\uff0c\u6700\u591a 3 \u4e2a\u3002") },
{ UPGRADE_EXP_MULTIPLIER, -1, true, _T("\u7ecf\u9a8c\u5f3a\u5316"), _T("\u6210\u957f"), _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002") },
{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") },
{ UPGRADE_HOLD_UNLOCK, 1, false, _T("Hold \u89e3\u9501"), _T("\u7279\u6b8a"), _T("\u89e3\u9501 Hold \u69fd\uff0c\u5bf9\u5c40\u4e2d\u53ef\u7528 C \u6216 Shift \u6682\u5b58\u65b9\u5757\u3002") }
{ UPGRADE_HOLD_UNLOCK, 1, false, _T("Hold \u89e3\u9501"), _T("\u7279\u6b8a"), _T("\u89e3\u9501 Hold \u69fd\uff0c\u5bf9\u5c40\u4e2d\u53ef\u7528 C \u6216 Shift \u6682\u5b58\u65b9\u5757\u3002") },
{ UPGRADE_PRESSURE_RELIEF, -1, true, _T("\u51cf\u538b"), _T("\u7279\u6b8a"), _T("\u7acb\u5373\u6e05\u9664\u5f53\u524d\u6700\u9ad8\u5360\u7528\u884c\uff0c\u4e3a\u76d8\u9762\u817e\u51fa\u547c\u5438\u7a7a\u95f4\u3002") }
};
static constexpr int kUpgradePoolSize = sizeof(kUpgradePool) / sizeof(kUpgradePool[0]);
@@ -194,6 +196,7 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
stats.previewUpgradeLevel = 0;
stats.lastChanceUpgradeLevel = 0;
stats.holdUnlocked = 0;
stats.pressureReliefLevel = 0;
}
static int GetNextPreviewLimit()
@@ -234,6 +237,8 @@ static int GetUpgradeCurrentLevel(int upgradeId)
return rogueStats.lastChanceUpgradeLevel;
case UPGRADE_HOLD_UNLOCK:
return rogueStats.holdUnlocked;
case UPGRADE_PRESSURE_RELIEF:
return rogueStats.pressureReliefLevel;
default:
return 0;
}
@@ -290,6 +295,22 @@ static bool IsPiecePlacementValid(int pieceType, int pieceState, Point position)
return true;
}
static int GetTopOccupiedRow()
{
for (int i = 0; i < nGameHeight; i++)
{
for (int j = 0; j < nGameWidth; j++)
{
if (workRegion[i][j] != 0)
{
return i;
}
}
}
return -1;
}
static void ResetNextQueue()
{
for (int i = 0; i < 3; i++)
@@ -418,6 +439,21 @@ static void ApplyUpgradeById(int upgradeId)
case UPGRADE_HOLD_UNLOCK:
rogueStats.holdUnlocked = 1;
break;
case UPGRADE_PRESSURE_RELIEF:
{
rogueStats.pressureReliefLevel++;
int topOccupiedRow = GetTopOccupiedRow();
if (topOccupiedRow >= 0)
{
DeleteOneLine(topOccupiedRow);
SetFeedbackMessage(_T("\u51cf\u538b\u751f\u6548"), _T("\u5df2\u7acb\u5373\u6e05\u9664\u5f53\u524d\u6700\u9ad8\u5360\u7528\u884c\u3002"), 12);
}
else
{
SetFeedbackMessage(_T("\u51cf\u538b\u751f\u6548"), _T("\u5f53\u524d\u76d8\u9762\u8fd8\u5f88\u7a7a\uff0c\u672c\u6b21\u6ca1\u6709\u989d\u5916\u6e05\u9664\u884c\u3002"), 12);
}
break;
}
default:
break;
}