新增可解锁Hold机制并补全特殊强化提示
This commit is contained in:
@@ -161,7 +161,7 @@
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目标:在主体验稳定后再上特殊规则,避免一开始把复杂度拉满。
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- [ ] Hold 功能改造成可解锁能力,而不是默认启用
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- [x] Hold 功能改造成可解锁能力,而不是默认启用
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- [ ] 扩展更多预览块显示
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- [ ] 清扫者:累计消行触发底部清除
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- [ ] 爆破方块:生成特殊方块并实现 3x3 清除
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@@ -180,7 +180,7 @@
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- [x] 右侧面板补充等级、EXP 条、强化列表、当前倍率
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- [x] 增加本次结算浮动提示:`+Score`、`+EXP`、`Level Up`
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- [ ] 为特殊强化增加简短提示文案
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- [x] 为特殊强化增加简短提示文案
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- [x] 增加暂停、升级、失败三种不同遮罩样式
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- [ ] 增加占位图标、占位按钮、占位边框资源
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- [ ] 检查中文排版、字号、留白、长文本换行
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@@ -49,6 +49,7 @@ struct PlayerStats
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int expUpgradeLevel;
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int previewUpgradeLevel;
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int lastChanceUpgradeLevel;
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int holdUnlocked;
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};
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struct UpgradeOption
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@@ -119,6 +120,8 @@ extern int currentScreen;
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extern int currentMode;
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extern int currentFallInterval;
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extern int nextTypes[3];
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extern int holdType;
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extern bool holdUsedThisTurn;
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extern int bricks[7][4][4][4];
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extern COLORREF BrickColor[7];
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@@ -140,5 +143,6 @@ void ReturnToMainMenu();
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void OpenRulesScreen();
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void OpenUpgradeMenu();
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void ConfirmUpgradeSelection();
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void HoldCurrentPiece();
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void TDrawScreen(HDC hdc, HWND hWnd);
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@@ -369,6 +369,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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DeleteLines();
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}
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break;
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case 'C':
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case VK_SHIFT:
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HoldCurrentPiece();
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break;
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default:
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break;
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}
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@@ -20,6 +20,8 @@ int currentScreen = SCREEN_MENU;
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int currentMode = MODE_CLASSIC;
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int currentFallInterval = 500;
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int nextTypes[3] = { 0, 0, 0 };
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int holdType = -1;
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bool holdUsedThisTurn = false;
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enum UpgradeId
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{
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@@ -28,7 +30,8 @@ enum UpgradeId
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UPGRADE_SLOW_FALL = 2,
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UPGRADE_COMBO_BONUS = 3,
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UPGRADE_PREVIEW_PLUS_ONE = 4,
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UPGRADE_LAST_CHANCE = 5
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UPGRADE_LAST_CHANCE = 5,
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UPGRADE_HOLD_UNLOCK = 6
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};
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static const UpgradeEntry kUpgradePool[] =
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@@ -38,7 +41,8 @@ static const UpgradeEntry kUpgradePool[] =
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{ UPGRADE_SLOW_FALL, -1, true, _T("\u6162\u901f\u4e0b\u843d"), _T("\u64cd\u4f5c"), _T("\u81ea\u7136\u4e0b\u843d\u53d8\u6162\uff0c\u6bcf\u6b21\u63d0\u9ad8 80ms\u3002") },
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{ UPGRADE_PREVIEW_PLUS_ONE, 3, false, _T("\u989d\u5916\u9884\u89c8"), _T("\u89c6\u91ce"), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757\u9884\u89c8 +1\uff0c\u6700\u591a 3 \u4e2a\u3002") },
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{ UPGRADE_EXP_MULTIPLIER, -1, true, _T("\u7ecf\u9a8c\u5f3a\u5316"), _T("\u6210\u957f"), _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002") },
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{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") }
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{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") },
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{ UPGRADE_HOLD_UNLOCK, 1, false, _T("Hold \u89e3\u9501"), _T("\u7279\u6b8a"), _T("\u89e3\u9501 Hold \u69fd\uff0c\u5bf9\u5c40\u4e2d\u53ef\u7528 C \u6216 Shift \u6682\u5b58\u65b9\u5757\u3002") }
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};
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static constexpr int kUpgradePoolSize = sizeof(kUpgradePool) / sizeof(kUpgradePool[0]);
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@@ -189,6 +193,7 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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stats.expUpgradeLevel = 0;
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stats.previewUpgradeLevel = 0;
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stats.lastChanceUpgradeLevel = 0;
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stats.holdUnlocked = 0;
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}
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static int GetNextPreviewLimit()
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@@ -227,6 +232,8 @@ static int GetUpgradeCurrentLevel(int upgradeId)
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return rogueStats.previewUpgradeLevel;
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case UPGRADE_LAST_CHANCE:
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return rogueStats.lastChanceUpgradeLevel;
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case UPGRADE_HOLD_UNLOCK:
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return rogueStats.holdUnlocked;
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default:
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return 0;
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}
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@@ -254,6 +261,35 @@ static void SetFeedbackMessage(const TCHAR* title, const TCHAR* detail, int tick
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lstrcpyn(feedbackState.detail, detail, sizeof(feedbackState.detail) / sizeof(TCHAR));
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}
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static bool IsPiecePlacementValid(int pieceType, int pieceState, Point position)
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{
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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if (bricks[pieceType][pieceState][i][j] == 0)
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{
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continue;
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}
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int checkY = position.y + i;
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int checkX = position.x + j;
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if (checkX < 0 || checkX >= nGameWidth || checkY >= nGameHeight)
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{
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return false;
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}
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if (checkY >= 0 && workRegion[checkY][checkX] != 0)
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{
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return false;
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}
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}
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}
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return true;
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}
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static void ResetNextQueue()
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{
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for (int i = 0; i < 3; i++)
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@@ -379,6 +415,9 @@ static void ApplyUpgradeById(int upgradeId)
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rogueStats.lastChanceCount = 1;
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rogueStats.lastChanceUpgradeLevel = 1;
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break;
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case UPGRADE_HOLD_UNLOCK:
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rogueStats.holdUnlocked = 1;
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break;
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default:
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break;
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}
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@@ -716,6 +755,7 @@ void Fixing()
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type = ConsumeNextType();
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nType = nextTypes[0];
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state = 0;
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holdUsedThisTurn = false;
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point = GetSpawnPoint(type);
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target = point;
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ComputeTarget();
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@@ -840,12 +880,15 @@ void Restart()
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feedbackState.visibleTicks = 0;
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feedbackState.title[0] = _T('\0');
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feedbackState.detail[0] = _T('\0');
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holdType = -1;
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holdUsedThisTurn = false;
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tScore = 0;
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ResetNextQueue();
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type = ConsumeNextType();
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nType = nextTypes[0];
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state = 0;
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holdUsedThisTurn = false;
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point = GetSpawnPoint(type);
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target = point;
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@@ -922,3 +965,47 @@ void ConfirmUpgradeSelection()
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currentScreen = SCREEN_PLAYING;
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}
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void HoldCurrentPiece()
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{
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if (currentMode != MODE_ROGUE || rogueStats.holdUnlocked == 0 || holdUsedThisTurn || gameOverFlag)
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{
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return;
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}
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int previousHoldType = holdType;
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holdType = type;
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state = 0;
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holdUsedThisTurn = true;
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if (previousHoldType < 0)
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{
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type = ConsumeNextType();
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nType = nextTypes[0];
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}
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else
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{
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type = previousHoldType;
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}
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point = GetSpawnPoint(type);
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target = point;
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if (!IsPiecePlacementValid(type, state, point))
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{
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gameOverFlag = true;
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SetFeedbackMessage(_T("Hold \u5931\u8d25"), _T("\u6362\u51fa\u7684\u65b9\u5757\u65e0\u6cd5\u653e\u7f6e\uff0c\u5bf9\u5c40\u7ed3\u675f\u3002"), 12);
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return;
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}
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ComputeTarget();
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if (previousHoldType < 0)
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{
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SetFeedbackMessage(_T("Hold \u5df2\u5b58\u5165"), _T("\u5f53\u524d\u65b9\u5757\u5df2\u8fdb\u5165 Hold \u69fd\u3002"), 10);
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}
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else
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{
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SetFeedbackMessage(_T("Hold \u5df2\u4ea4\u6362"), _T("\u5df2\u4e0e Hold \u69fd\u4e2d\u7684\u65b9\u5757\u4ea4\u6362\u3002"), 10);
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}
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}
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@@ -332,6 +332,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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_T("\u2191 / W\uff1a\u65cb\u8f6c\u65b9\u5757\r\n")
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_T("\u2193 / S\uff1a\u8f6f\u964d\r\n")
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_T("Space\uff1a\u786c\u964d\r\n")
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_T("C / Shift\uff1aHold\uff08\u89e3\u9501\u540e\uff09\r\n")
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_T("P\uff1a\u6682\u505c / \u7ee7\u7eed\r\n")
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_T("R\uff1a\u91cd\u5f00\u5f53\u524d\u5bf9\u5c40\r\n")
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_T("M\uff1a\u8fd4\u56de\u4e3b\u83dc\u5355"),
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@@ -361,7 +362,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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hdc,
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_T("\u7ecf\u5178\u6a21\u5f0f\uff1a\u4fdd\u6301\u539f\u7248\u4fc4\u7f57\u65af\u65b9\u5757\u73a9\u6cd5\uff0c\u4ee5\u6d88\u884c\u548c\u751f\u5b58\u4e3a\u4e3b\u3002\r\n\r\n")
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_T("Rogue \u6a21\u5f0f\uff1a\u6d88\u884c\u540e\u9664\u4e86\u83b7\u5f97\u5206\u6570\uff0c\u8fd8\u4f1a\u83b7\u5f97 EXP\u3002EXP \u8fbe\u5230\u9608\u503c\u540e\u89e6\u53d1\u5347\u7ea7\uff0c\u4ece\u4e09\u4e2a\u5f3a\u5316\u4e2d\u9009\u4e00\u4e2a\u3002\r\n\r\n")
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_T("\u5f53\u524d\u5df2\u63a5\u5165\uff1a\u5206\u6570\u500d\u7387\u3001EXP \u500d\u7387\u3001\u6162\u901f\u4e0b\u843d\u3002\r\n\r\n")
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_T("\u5f53\u524d\u5df2\u63a5\u5165\uff1a\u5206\u6570\u500d\u7387\u3001EXP \u500d\u7387\u3001\u6162\u901f\u4e0b\u843d\u3001Hold \u89e3\u9501\u3002\r\n\r\n")
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_T("\u63d0\u793a\uff1a\u6682\u505c\u3001\u5931\u8d25\u548c\u5347\u7ea7\u4f1a\u8fdb\u5165\u4e0d\u540c\u754c\u9762\uff0c\u8bf7\u6839\u636e\u5c4f\u5e55\u63d0\u793a\u64cd\u4f5c\u3002"),
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-1,
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&rulesBody,
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@@ -736,11 +737,87 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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SetTextColor(hdc, textColor);
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}
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int previewTitleTop = (currentMode == MODE_ROGUE) ? panelRect.top + SS(690) : panelRect.top + SS(430);
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int nextCardTop = (currentMode == MODE_ROGUE) ? panelRect.top + SS(724) : panelRect.top + SS(472);
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int holdTitleTop = (currentMode == MODE_ROGUE) ? panelRect.top + SS(690) : panelRect.top + SS(430);
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int holdCardTop = (currentMode == MODE_ROGUE) ? panelRect.top + SS(724) : panelRect.top + SS(472);
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int previewTitleTop = holdTitleTop;
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int nextCardTop = holdCardTop;
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int hintTop = (currentMode == MODE_ROGUE) ? panelRect.top + SS(818) : panelRect.top + SS(656);
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TextOut(hdc, panelRect.left + SS(24), previewTitleTop, _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
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if (currentMode == MODE_ROGUE)
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{
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TextOut(hdc, panelRect.left + SS(24), holdTitleTop, _T("Hold \u69fd"), lstrlen(_T("Hold \u69fd")));
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RECT holdCard =
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{
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panelRect.left + SS(24),
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holdCardTop,
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panelRect.left + SS(24) + grid * 2 + SS(40),
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holdCardTop + grid * 2 + SS(40)
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};
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DrawPanelCard(holdCard, RGB(255, 238, 244), RGB(233, 191, 208), 22);
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if (rogueStats.holdUnlocked == 0)
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{
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, RGB(128, 104, 118));
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RECT holdLockedRect =
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{
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holdCard.left + SS(10),
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holdCard.top + SS(18),
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holdCard.right - SS(10),
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holdCard.bottom - SS(10)
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};
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DrawText(hdc, _T("\u672a\u89e3\u9501\r\n\u83b7\u53d6 Hold \u5f3a\u5316\u540e\u53ef\u7528"), -1, &holdLockedRect, DT_CENTER | DT_VCENTER | DT_WORDBREAK);
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}
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else if (holdType >= 0)
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{
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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if (bricks[holdType][0][i][j] != 0)
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{
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RECT brickRect =
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{
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holdCard.left + SS(14) + j * (grid / 2),
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holdCard.top + SS(14) + i * (grid / 2),
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holdCard.left + SS(14) + (j + 1) * (grid / 2) - SS(1),
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holdCard.top + SS(14) + (i + 1) * (grid / 2) - SS(1)
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};
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HBRUSH brickBrush = CreateSolidBrush(BrickColor[holdType]);
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HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
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oldPen = (HPEN)SelectObject(hdc, brickPen);
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oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
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RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, SS(8), SS(8));
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(brickBrush);
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DeleteObject(brickPen);
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}
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}
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}
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}
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else
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{
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SelectObject(hdc, smallFont);
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SetTextColor(hdc, RGB(128, 104, 118));
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RECT emptyHoldRect =
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{
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holdCard.left + SS(10),
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holdCard.top + SS(18),
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holdCard.right - SS(10),
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holdCard.bottom - SS(10)
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};
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DrawText(hdc, _T("\u6682\u65e0\u6682\u5b58\r\nC / Shift \u53ef\u5b58\u5165\u5f53\u524d\u65b9\u5757"), -1, &emptyHoldRect, DT_CENTER | DT_VCENTER | DT_WORDBREAK);
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}
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previewTitleTop = holdTitleTop;
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nextCardTop = holdCardTop;
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}
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int previewLabelLeft = panelRect.left + SS((currentMode == MODE_ROGUE) ? 132 : 24);
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TextOut(hdc, previewLabelLeft, previewTitleTop, _T("\u4e0b\u4e00\u4e2a\u65b9\u5757"), lstrlen(_T("\u4e0b\u4e00\u4e2a\u65b9\u5757")));
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int previewCount = 1;
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if (currentMode == MODE_ROGUE)
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@@ -760,9 +837,9 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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{
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RECT nextCard =
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{
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panelRect.left + SS(24) + previewIndex * SS(94),
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previewLabelLeft + previewIndex * SS(94),
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nextCardTop,
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panelRect.left + SS(24) + previewIndex * SS(94) + grid * 2 + SS(40),
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previewLabelLeft + previewIndex * SS(94) + grid * 2 + SS(40),
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nextCardTop + grid * 2 + SS(40)
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};
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Block a user