收尾强化TODO并补齐狂热缓流赌命四消与极限玩家
This commit is contained in:
@@ -74,10 +74,13 @@ struct PlayerStats
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int destinyWheelLevel;
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int destinyWheelLevel;
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int perfectRotateLevel;
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int perfectRotateLevel;
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int timeDilationLevel;
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int timeDilationLevel;
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int timeDilationTicks;
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int highPressureLevel;
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int highPressureLevel;
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int tetrisGambleLevel;
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int tetrisGambleLevel;
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int extremePlayerLevel;
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int extremePlayerLevel;
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int extremeSlowTicks;
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int extremeSlowTicks;
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int extremeDangerTicks;
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int extremeDangerLevel;
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int upgradeShockwaveLevel;
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int upgradeShockwaveLevel;
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int evolutionImpactLevel;
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int evolutionImpactLevel;
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int controlMasterLevel;
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int controlMasterLevel;
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+72
-5
@@ -158,11 +158,19 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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if (currentMode == MODE_ROGUE && rogueStats.feverTicks > 0)
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if (currentMode == MODE_ROGUE && rogueStats.feverTicks > 0)
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{
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{
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rogueStats.feverTicks--;
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rogueStats.feverTicks--;
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currentFallInterval = 500 + rogueStats.slowFallStacks * 80;
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currentFallInterval = GetRogueFallInterval();
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if (rogueStats.feverTicks > 0)
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ResetGameTimer(hWnd);
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{
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shouldRefresh = true;
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currentFallInterval += 120;
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}
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}
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if (currentMode == MODE_ROGUE &&
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rogueStats.timeDilationTicks > 0 &&
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currentScreen == SCREEN_PLAYING &&
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!suspendFlag &&
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!gameOverFlag)
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{
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rogueStats.timeDilationTicks--;
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currentFallInterval = GetRogueFallInterval();
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ResetGameTimer(hWnd);
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ResetGameTimer(hWnd);
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shouldRefresh = true;
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shouldRefresh = true;
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}
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}
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@@ -175,6 +183,32 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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shouldRefresh = true;
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shouldRefresh = true;
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}
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}
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if (currentMode == MODE_ROGUE &&
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rogueStats.extremePlayerLevel > 0 &&
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currentScreen == SCREEN_PLAYING &&
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!suspendFlag &&
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!gameOverFlag)
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{
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if (rogueStats.extremeDangerTicks > 0)
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{
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rogueStats.extremeDangerTicks--;
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}
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else
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{
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rogueStats.extremeDangerTicks = 30;
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if (rogueStats.extremeDangerLevel < 5)
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{
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rogueStats.extremeDangerLevel++;
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}
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currentFallInterval = GetRogueFallInterval();
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ResetGameTimer(hWnd);
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feedbackState.visibleTicks = 10;
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lstrcpyn(feedbackState.title, _T("\u6781\u9650\u5371\u9669\u5347\u7ea7"), sizeof(feedbackState.title) / sizeof(TCHAR));
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lstrcpyn(feedbackState.detail, _T("30 \u79d2\u5185\u672a\u5b8c\u6210\u56db\u6d88\uff0c\u5371\u9669\u7b49\u7ea7\u63d0\u5347\uff0c\u4e0b\u843d\u901f\u5ea6\u8fdb\u4e00\u6b65\u52a0\u5feb\u3002"), sizeof(feedbackState.detail) / sizeof(TCHAR));
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shouldRefresh = true;
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}
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}
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if (currentMode == MODE_ROGUE && rogueStats.holdSlowTicks > 0)
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if (currentMode == MODE_ROGUE && rogueStats.holdSlowTicks > 0)
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{
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{
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rogueStats.holdSlowTicks--;
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rogueStats.holdSlowTicks--;
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@@ -187,6 +221,39 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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!suspendFlag &&
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!suspendFlag &&
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!gameOverFlag)
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!gameOverFlag)
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{
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{
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if (currentMode == MODE_ROGUE && rogueStats.timeDilationLevel > 0 && rogueStats.timeDilationTicks <= 0)
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{
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int occupiedHeight = 0;
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for (int y = 0; y < nGameHeight; y++)
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{
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bool hasCell = false;
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for (int x = 0; x < nGameWidth; x++)
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{
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if (workRegion[y][x] != 0)
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{
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hasCell = true;
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break;
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}
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}
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if (hasCell)
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{
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occupiedHeight = nGameHeight - y;
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break;
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}
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}
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if (occupiedHeight > 15)
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{
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rogueStats.timeDilationTicks = 8;
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currentFallInterval = GetRogueFallInterval();
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ResetGameTimer(hWnd);
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feedbackState.visibleTicks = 10;
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lstrcpyn(feedbackState.title, _T("\u65f6\u95f4\u7f13\u6d41"), sizeof(feedbackState.title) / sizeof(TCHAR));
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lstrcpyn(feedbackState.detail, _T("\u68cb\u76d8\u9ad8\u5ea6\u8d85\u8fc7 15 \u884c\uff0c\u63a5\u4e0b\u6765 8 \u79d2\u4e0b\u843d\u51cf\u901f 30%\u3002"), sizeof(feedbackState.detail) / sizeof(TCHAR));
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shouldRefresh = true;
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}
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}
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if (CanMoveDown())
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if (CanMoveDown())
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{
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{
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MoveDown();
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MoveDown();
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+37
-10
@@ -290,10 +290,13 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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stats.destinyWheelLevel = 0;
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stats.destinyWheelLevel = 0;
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stats.perfectRotateLevel = 0;
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stats.perfectRotateLevel = 0;
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stats.timeDilationLevel = 0;
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stats.timeDilationLevel = 0;
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stats.timeDilationTicks = 0;
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stats.highPressureLevel = 0;
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stats.highPressureLevel = 0;
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stats.tetrisGambleLevel = 0;
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stats.tetrisGambleLevel = 0;
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stats.extremePlayerLevel = 0;
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stats.extremePlayerLevel = 0;
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stats.extremeSlowTicks = 0;
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stats.extremeSlowTicks = 0;
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stats.extremeDangerTicks = 30;
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stats.extremeDangerLevel = 0;
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stats.upgradeShockwaveLevel = 0;
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stats.upgradeShockwaveLevel = 0;
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stats.evolutionImpactLevel = 0;
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stats.evolutionImpactLevel = 0;
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stats.controlMasterLevel = 0;
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stats.controlMasterLevel = 0;
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@@ -879,6 +882,15 @@ static bool RollLaserPiece()
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chancePercent = 35;
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chancePercent = 35;
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}
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}
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if (rogueStats.feverTicks > 0)
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{
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chancePercent += 10;
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if (chancePercent > 50)
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{
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chancePercent = 50;
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}
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}
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return (rand() % 100) < chancePercent;
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return (rand() % 100) < chancePercent;
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}
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}
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@@ -895,6 +907,15 @@ static bool RollCrossPiece()
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chancePercent = 28;
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chancePercent = 28;
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}
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}
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if (rogueStats.feverTicks > 0)
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{
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chancePercent += 10;
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if (chancePercent > 40)
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{
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chancePercent = 40;
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}
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}
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return (rand() % 100) < chancePercent;
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return (rand() % 100) < chancePercent;
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}
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}
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@@ -906,6 +927,10 @@ static bool RollRainbowPiece()
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}
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}
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int chancePercent = 12;
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int chancePercent = 12;
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if (rogueStats.feverTicks > 0)
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{
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chancePercent += 10;
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}
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return (rand() % 100) < chancePercent;
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return (rand() % 100) < chancePercent;
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}
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}
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@@ -1478,13 +1503,9 @@ int GetRogueFallInterval()
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baseInterval = baseInterval * 90 / 100;
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baseInterval = baseInterval * 90 / 100;
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}
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}
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if (rogueStats.timeDilationLevel > 0)
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if (rogueStats.extremeDangerLevel > 0)
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{
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{
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int topOccupiedRow = GetTopOccupiedRow();
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baseInterval = baseInterval * (100 - rogueStats.extremeDangerLevel * 8) / 100;
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if (topOccupiedRow >= 0 && topOccupiedRow <= 5)
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{
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baseInterval += 180;
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}
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}
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}
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if (currentMode == MODE_ROGUE && rogueStats.feverTicks > 0)
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if (currentMode == MODE_ROGUE && rogueStats.feverTicks > 0)
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@@ -1492,6 +1513,11 @@ int GetRogueFallInterval()
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baseInterval += 120;
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baseInterval += 120;
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}
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}
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if (rogueStats.timeDilationTicks > 0)
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{
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baseInterval = baseInterval * 130 / 100;
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}
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if (rogueStats.extremeSlowTicks > 0)
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if (rogueStats.extremeSlowTicks > 0)
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{
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{
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baseInterval += 180;
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baseInterval += 180;
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@@ -1629,6 +1655,8 @@ static void ApplyUpgradeById(int upgradeId, int targetPieceType, int applyCount)
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break;
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break;
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case UPGRADE_EXTREME_PLAYER:
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case UPGRADE_EXTREME_PLAYER:
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rogueStats.extremePlayerLevel = 1;
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rogueStats.extremePlayerLevel = 1;
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rogueStats.extremeDangerTicks = 30;
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rogueStats.extremeDangerLevel = 0;
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currentFallInterval = GetRogueFallInterval();
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currentFallInterval = GetRogueFallInterval();
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break;
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break;
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case UPGRADE_UPGRADE_SHOCKWAVE:
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case UPGRADE_UPGRADE_SHOCKWAVE:
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@@ -1721,12 +1749,10 @@ static void ApplyLineClearResult(int linesCleared)
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if (linesCleared == 4)
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if (linesCleared == 4)
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{
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{
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scoreGain *= 4;
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scoreGain *= 4;
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expGain *= 3;
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}
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}
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else
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else
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{
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{
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scoreGain = scoreGain * 60 / 100;
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scoreGain = scoreGain * 50 / 100;
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expGain = expGain * 75 / 100;
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}
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}
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}
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}
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@@ -1785,7 +1811,7 @@ static void ApplyLineClearResult(int linesCleared)
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rogueStats.feverLineCharge -= 20;
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rogueStats.feverLineCharge -= 20;
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rogueStats.feverTicks = 10;
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rogueStats.feverTicks = 10;
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currentFallInterval = GetRogueFallInterval();
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currentFallInterval = GetRogueFallInterval();
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SetFeedbackMessage(_T("\u8fdb\u5165\u72c2\u70ed\u6a21\u5f0f"), _T("\u672a\u6765 10 \u79d2\u5f97\u5206 / EXP x2\uff0c\u4e0b\u843d\u66f4\u6162\u3002"), 12);
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SetFeedbackMessage(_T("\u8fdb\u5165\u72c2\u70ed\u6a21\u5f0f"), _T("\u672a\u6765 10 \u79d2\u5f97\u5206 / EXP x2\uff0c\u4e0b\u843d\u66f4\u6162\uff0c\u7279\u6b8a\u65b9\u5757\u66f4\u6613\u51fa\u73b0\u3002"), 12);
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}
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}
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}
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}
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@@ -1806,6 +1832,7 @@ static void ApplyLineClearResult(int linesCleared)
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if (rogueStats.extremePlayerLevel > 0 && linesCleared == 4)
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if (rogueStats.extremePlayerLevel > 0 && linesCleared == 4)
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{
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{
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rogueStats.extremeSlowTicks = 5;
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rogueStats.extremeSlowTicks = 5;
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rogueStats.extremeDangerTicks = 30;
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currentFallInterval = GetRogueFallInterval();
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currentFallInterval = GetRogueFallInterval();
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SetFeedbackMessage(_T("\u6781\u9650\u73a9\u5bb6\u89e6\u53d1"), _T("\u56db\u6d88\u6210\u529f\uff0c\u63a5\u4e0b\u6765 5 \u79d2\u77ed\u6682\u7f13\u901f\u8865\u4f4d\u3002"), 12);
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SetFeedbackMessage(_T("\u6781\u9650\u73a9\u5bb6\u89e6\u53d1"), _T("\u56db\u6d88\u6210\u529f\uff0c\u63a5\u4e0b\u6765 5 \u79d2\u77ed\u6682\u7f13\u901f\u8865\u4f4d\u3002"), 12);
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}
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}
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@@ -767,8 +767,8 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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if (rogueStats.feverLevel > 0)
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if (rogueStats.feverLevel > 0)
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{
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{
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TCHAR feverText[96];
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TCHAR feverText[128];
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_stprintf_s(feverText, _T("\u72c2\u70ed\u5145\u80fd %d / 20 \u5269\u4f59 %d \u79d2"), rogueStats.feverLineCharge, rogueStats.feverTicks);
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_stprintf_s(feverText, _T("\u72c2\u70ed\u5145\u80fd %d / 20 \u5269\u4f59 %d \u79d2 \u7279\u5757\u51fa\u73b0\u7387\u63d0\u9ad8"), rogueStats.feverLineCharge, rogueStats.feverTicks);
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(434), feverText, lstrlen(feverText));
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(434), feverText, lstrlen(feverText));
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}
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}
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@@ -824,7 +824,9 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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if (rogueStats.timeDilationLevel > 0)
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if (rogueStats.timeDilationLevel > 0)
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{
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{
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(626), _T("\u65f6\u95f4\u7f13\u6d41 \u76d8\u9762\u8fc7\u9ad8\u65f6\u81ea\u52a8\u51cf\u901f"), lstrlen(_T("\u65f6\u95f4\u7f13\u6d41 \u76d8\u9762\u8fc7\u9ad8\u65f6\u81ea\u52a8\u51cf\u901f")));
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TCHAR dilationText[128];
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_stprintf_s(dilationText, _T("\u65f6\u95f4\u7f13\u6d41 \u5269\u4f59 %d \u79d2 \u9ad8\u5ea6>15\u65f6\u89e6\u53d1 8 \u79d2 30%%\u51cf\u901f"), rogueStats.timeDilationTicks);
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(626), dilationText, lstrlen(dilationText));
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}
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}
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if (rogueStats.highPressureLevel > 0)
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if (rogueStats.highPressureLevel > 0)
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@@ -834,13 +836,13 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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if (rogueStats.tetrisGambleLevel > 0)
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if (rogueStats.tetrisGambleLevel > 0)
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{
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{
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(690), _T("\u8d4c\u547d\u56db\u6d88 \u975e\u56db\u6d88\u964d\u76ca\uff0c\u56db\u6d88\u66b4\u589e"), lstrlen(_T("\u8d4c\u547d\u56db\u6d88 \u975e\u56db\u6d88\u964d\u76ca\uff0c\u56db\u6d88\u66b4\u589e")));
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(690), _T("\u8d4c\u547d\u56db\u6d88 1~3\u6d88\u5f97\u5206 x0.5 4\u6d88\u5f97\u5206 x4"), lstrlen(_T("\u8d4c\u547d\u56db\u6d88 1~3\u6d88\u5f97\u5206 x0.5 4\u6d88\u5f97\u5206 x4")));
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}
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}
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if (rogueStats.extremePlayerLevel > 0)
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if (rogueStats.extremePlayerLevel > 0)
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{
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{
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TCHAR extremeText[96];
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TCHAR extremeText[128];
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_stprintf_s(extremeText, _T("\u6781\u9650\u73a9\u5bb6 \u7f13\u901f\u5269\u4f59 %d"), rogueStats.extremeSlowTicks);
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_stprintf_s(extremeText, _T("\u6781\u9650\u73a9\u5bb6 \u7f13\u901f %d \u5371\u9669 %d \u8ddd\u4e0b\u6b21\u589e\u538b %d \u79d2"), rogueStats.extremeSlowTicks, rogueStats.extremeDangerLevel, rogueStats.extremeDangerTicks);
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(722), extremeText, lstrlen(extremeText));
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TextOut(hdc, combatRect.left + SS(18), combatRect.top + SS(722), extremeText, lstrlen(extremeText));
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}
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}
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@@ -11,8 +11,8 @@
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| 状态 | 数量 |
|
| 状态 | 数量 |
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|---|---:|
|
|---|---:|
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| 已完成 | 31 |
|
| 已完成 | 35 |
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||||||
| 部分完成 | 4 |
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| 部分完成 | 0 |
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| 未完成 | 0 |
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| 未完成 | 0 |
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## 已完成
|
## 已完成
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@@ -50,15 +50,15 @@
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| 操控大师 | 进化 | Hold 后短时间减速、旋转失败自动修正、增加一个预览 | 完美旋转 + 暂存槽 |
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| 操控大师 | 进化 | Hold 后短时间减速、旋转失败自动修正、增加一个预览 | 完美旋转 + 暂存槽 |
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| 命运轮盘 | 进化 | 升级出现 5 个选项,可选 2 个,其中 1 个附带诅咒 | 赌徒 + 双重选择 |
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| 命运轮盘 | 进化 | 升级出现 5 个选项,可选 2 个,其中 1 个附带诅咒 | 赌徒 + 双重选择 |
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| 虚空核心 | 进化 | 黑洞后额外生成一个彩虹方块;彩虹方块参与消行时触发一次小型黑洞 | 黑洞 + 彩虹方块 |
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| 虚空核心 | 进化 | 黑洞后额外生成一个彩虹方块;彩虹方块参与消行时触发一次小型黑洞 | 黑洞 + 彩虹方块 |
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| 狂热模式 | 爽感 | 每累计消除 20 行进入 10 秒狂热;期间得分/EXP x2、下落减慢,特殊方块出现率提高 | 基础出现 |
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| 时间缓流 | 操作/生存 | 当棋盘高度超过 15 行时,自动触发 8 秒 30% 下落减速 | 基础出现 |
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|
| 赌命四消 | 风险 | 普通 1~3 消得分降低,四消得分提高 300% | 基础出现 |
|
||||||
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| 极限玩家 | 进化 | 进一步提速,四消得分更高、四消后缓速 5 秒,30 秒未四消会提高危险等级 | 高压奖励 + 赌命四消 |
|
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|
||||||
## 部分完成
|
## 部分完成
|
||||||
|
|
||||||
| 强化 | 分类 | 当前状态 | 升级路径 |
|
| 强化 | 分类 | 当前状态 | 升级路径 |
|
||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| 狂热模式 | 爽感 | 已实现累计 20 行进入 10 秒狂热、得分/EXP x2、下落变慢;文档里的“特殊方块出现率提高”还没接入 | 基础出现 |
|
|
||||||
| 时间缓流 | 操作/生存 | 已实现盘面过高时自动减速;文档要求是“高度超过 15 行时减速 30%,持续 8 秒”,当前是危险高度下的持续性减速逻辑 | 基础出现 |
|
|
||||||
| 赌命四消 | 风险 | 已实现 1~3 消降益、4 消暴增;数值实现与文档“普通消行降低、四消奖励提高 300%”不完全一致 | 基础出现 |
|
|
||||||
| 极限玩家 | 进化 | 已实现“进一步提速”和“四消后缓速 5 秒”;文档里的“30 秒内没有四消则增加危险等级”还没做 | 高压奖励 + 赌命四消 |
|
|
||||||
|
|
||||||
## 未完成
|
## 未完成
|
||||||
|
|
||||||
@@ -75,7 +75,5 @@
|
|||||||
|
|
||||||
## 推荐下一批实现顺序
|
## 推荐下一批实现顺序
|
||||||
|
|
||||||
1. `狂热模式` 补上“特殊方块出现率提高”
|
1. 强化系统文档与 UI 文案细节继续统一
|
||||||
2. `极限玩家` 补上“30 秒未四消增加危险等级”
|
2. 继续做更强的视觉反馈和特效表现
|
||||||
3. `时间缓流` 的触发条件、减速比例和持续时间继续向文档收敛
|
|
||||||
4. `赌命四消` 的普通消行 / 四消收益数值继续向文档收敛
|
|
||||||
|
|||||||
Reference in New Issue
Block a user