完善样式设计:樱花粉风格
This commit is contained in:
@@ -11,6 +11,11 @@ constexpr int nGameWidth = 10;
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constexpr int nGameHeight = 20;
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constexpr int nWidth = 16;
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constexpr int nHeight = 22;
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constexpr int WINDOW_PADDING = 28;
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constexpr int SIDE_PANEL_WIDTH = 320;
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constexpr int SIDE_PANEL_GAP = 28;
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constexpr int WINDOW_CLIENT_WIDTH = WINDOW_PADDING * 2 + nGameWidth * GRID + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH;
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constexpr int WINDOW_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
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// 定义一个点,用来表示方块的位置
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struct Point
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+45
-8
@@ -31,6 +31,19 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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HMODULE user32Module = GetModuleHandle(_T("user32.dll"));
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if (user32Module != nullptr)
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{
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typedef BOOL(WINAPI* SetProcessDPIAwareFunc)();
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SetProcessDPIAwareFunc setProcessDPIAware =
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(SetProcessDPIAwareFunc)GetProcAddress(user32Module, "SetProcessDPIAware");
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if (setProcessDPIAware != nullptr)
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{
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setProcessDPIAware();
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}
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}
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LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
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LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING);
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lstrcpy(szTitle, _T("俄罗斯方块"));
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@@ -97,7 +110,7 @@ ATOM MyRegisterClass(HINSTANCE hInstance)
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*/
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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RECT rect = { 0, 0, GRID * nWidth, GRID * nHeight };
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RECT rect = { 0, 0, WINDOW_CLIENT_WIDTH, WINDOW_CLIENT_HEIGHT };
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, TRUE);
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hInst = hInstance;
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@@ -146,7 +159,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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srand((unsigned int)time(nullptr));
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Restart();
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SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr);
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InvalidateRect(hWnd, nullptr, TRUE);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case WM_COMMAND:
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{
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@@ -184,28 +197,28 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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ComputeTarget();
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}
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InvalidateRect(hWnd, nullptr, TRUE);
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InvalidateRect(hWnd, nullptr, FALSE);
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}
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break;
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case WM_KEYDOWN:
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if (wParam == 'R')
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{
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Restart();
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InvalidateRect(hWnd, nullptr, TRUE);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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if (wParam == 'P')
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{
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suspendFlag = !suspendFlag;
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InvalidateRect(hWnd, nullptr, TRUE);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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if (wParam == 'G')
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{
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targetFlag = !targetFlag;
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InvalidateRect(hWnd, nullptr, TRUE);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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@@ -258,13 +271,37 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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ComputeTarget();
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}
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InvalidateRect(hWnd, nullptr, TRUE);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case WM_ERASEBKGND:
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return 1;
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hWnd, &ps);
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TDrawScreen(hdc, hWnd);
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RECT clientRect;
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GetClientRect(hWnd, &clientRect);
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HDC memDC = CreateCompatibleDC(hdc);
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HBITMAP memBitmap = CreateCompatibleBitmap(
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hdc,
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clientRect.right - clientRect.left,
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clientRect.bottom - clientRect.top);
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HBITMAP oldBitmap = (HBITMAP)SelectObject(memDC, memBitmap);
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TDrawScreen(memDC, hWnd);
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BitBlt(
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hdc,
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0, 0,
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clientRect.right - clientRect.left,
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clientRect.bottom - clientRect.top,
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memDC,
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0, 0,
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SRCCOPY);
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SelectObject(memDC, oldBitmap);
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DeleteObject(memBitmap);
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DeleteDC(memDC);
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EndPaint(hWnd, &ps);
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}
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break;
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@@ -60,13 +60,13 @@ int bricks[7][4][4][4] =
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COLORREF BrickColor[7] =
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{
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RGB(255, 0, 0),
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RGB(0, 255, 0),
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RGB(0, 0, 255),
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RGB(0, 255, 255),
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RGB(255, 150, 0),
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RGB(255, 255, 0),
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RGB(168, 0, 168)
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RGB(244, 144, 165),
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RGB(255, 181, 197),
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RGB(170, 215, 255),
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RGB(134, 230, 220),
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RGB(255, 187, 143),
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RGB(255, 223, 146),
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RGB(197, 170, 255)
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};
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/**
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+228
-85
@@ -16,34 +16,119 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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RECT clientRect;
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GetClientRect(hWnd, &clientRect);
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HBRUSH backgroundBrush = CreateSolidBrush(RGB(245, 245, 245));
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FillRect(hdc, &clientRect, backgroundBrush);
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DeleteObject(backgroundBrush);
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RECT gameRect =
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const RECT gameRect =
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{
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GRID,
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GRID,
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GRID + nGameWidth * GRID,
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GRID + nGameHeight * GRID
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WINDOW_PADDING,
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WINDOW_PADDING,
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WINDOW_PADDING + nGameWidth * GRID,
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WINDOW_PADDING + nGameHeight * GRID
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};
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const RECT panelRect =
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{
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gameRect.right + SIDE_PANEL_GAP,
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WINDOW_PADDING,
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gameRect.right + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH,
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WINDOW_PADDING + nGameHeight * GRID
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};
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const COLORREF pageColor = RGB(255, 244, 248);
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const COLORREF blobColorA = RGB(255, 230, 238);
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const COLORREF blobColorB = RGB(250, 221, 233);
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const COLORREF cardColor = RGB(255, 252, 253);
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const COLORREF boardColor = RGB(70, 57, 78);
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const COLORREF boardInnerColor = RGB(54, 44, 62);
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const COLORREF lineColor = RGB(104, 90, 116);
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const COLORREF frameColor = RGB(212, 168, 188);
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const COLORREF titleColor = RGB(104, 62, 84);
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const COLORREF textColor = RGB(92, 73, 88);
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const COLORREF accentColor = RGB(228, 145, 182);
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HBRUSH pageBrush = CreateSolidBrush(pageColor);
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FillRect(hdc, &clientRect, pageBrush);
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DeleteObject(pageBrush);
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// 绘制淡粉背景装饰
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HBRUSH blobBrushA = CreateSolidBrush(blobColorA);
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HBRUSH blobBrushB = CreateSolidBrush(blobColorB);
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HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, blobBrushA);
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HPEN oldPen = (HPEN)SelectObject(hdc, GetStockObject(NULL_PEN));
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Ellipse(hdc, clientRect.right - 260, -20, clientRect.right + 80, 260);
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Ellipse(hdc, -80, clientRect.bottom - 200, 220, clientRect.bottom + 70);
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SelectObject(hdc, blobBrushB);
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Ellipse(hdc, clientRect.right - 180, clientRect.bottom - 220, clientRect.right + 120, clientRect.bottom + 40);
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(blobBrushA);
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DeleteObject(blobBrushB);
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// 创建中文清晰字体
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HFONT titleFont = CreateFont(
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-34, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
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DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
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VARIABLE_PITCH, _T("Microsoft YaHei UI"));
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HFONT sectionFont = CreateFont(
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-24, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
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DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
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VARIABLE_PITCH, _T("Microsoft YaHei UI"));
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HFONT bodyFont = CreateFont(
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-20, 0, 0, 0, FW_SEMIBOLD, FALSE, FALSE, FALSE,
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DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
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VARIABLE_PITCH, _T("Microsoft YaHei UI"));
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HFONT smallFont = CreateFont(
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-17, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
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DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
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VARIABLE_PITCH, _T("Microsoft YaHei UI"));
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SetBkMode(hdc, TRANSPARENT);
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SetTextColor(hdc, textColor);
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// 绘制主卡片和侧边栏卡片
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HPEN framePen = CreatePen(PS_SOLID, 1, frameColor);
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HBRUSH gameCardBrush = CreateSolidBrush(cardColor);
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HBRUSH panelBrush = CreateSolidBrush(cardColor);
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oldPen = (HPEN)SelectObject(hdc, framePen);
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oldBrush = (HBRUSH)SelectObject(hdc, gameCardBrush);
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RoundRect(hdc, gameRect.left - 10, gameRect.top - 10, gameRect.right + 10, gameRect.bottom + 10, 28, 28);
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SelectObject(hdc, panelBrush);
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RoundRect(hdc, panelRect.left, panelRect.top, panelRect.right, panelRect.bottom, 30, 30);
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(gameCardBrush);
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DeleteObject(panelBrush);
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DeleteObject(framePen);
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// 绘制游戏区背景
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HBRUSH gameBrush = CreateSolidBrush(RGB(30, 30, 30));
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FillRect(hdc, &gameRect, gameBrush);
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DeleteObject(gameBrush);
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HBRUSH boardBrush = CreateSolidBrush(boardColor);
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FillRect(hdc, &gameRect, boardBrush);
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DeleteObject(boardBrush);
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RECT innerRect =
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{
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gameRect.left + 6,
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gameRect.top + 6,
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gameRect.right - 6,
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gameRect.bottom - 6
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};
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HBRUSH innerBrush = CreateSolidBrush(boardInnerColor);
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FillRect(hdc, &innerRect, innerBrush);
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DeleteObject(innerBrush);
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// 绘制游戏区边框
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HPEN borderPen = CreatePen(PS_SOLID, 2, RGB(80, 80, 80));
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HPEN oldPen = (HPEN)SelectObject(hdc, borderPen);
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HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
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Rectangle(hdc, gameRect.left, gameRect.top, gameRect.right, gameRect.bottom);
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HPEN borderPen = CreatePen(PS_SOLID, 2, RGB(132, 108, 146));
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oldPen = (HPEN)SelectObject(hdc, borderPen);
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oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
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RoundRect(hdc, gameRect.left, gameRect.top, gameRect.right, gameRect.bottom, 18, 18);
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(borderPen);
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// 绘制网格线
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HPEN gridPen = CreatePen(PS_SOLID, 1, RGB(55, 55, 55));
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HPEN gridPen = CreatePen(PS_SOLID, 1, lineColor);
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oldPen = (HPEN)SelectObject(hdc, gridPen);
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for (int i = 1; i < nGameWidth; i++)
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@@ -73,15 +158,21 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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int colorIndex = workRegion[i][j] - 1;
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RECT brickRect =
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{
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gameRect.left + j * GRID + 1,
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gameRect.top + i * GRID + 1,
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gameRect.left + (j + 1) * GRID - 1,
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gameRect.top + (i + 1) * GRID - 1
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gameRect.left + j * GRID + 2,
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gameRect.top + i * GRID + 2,
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gameRect.left + (j + 1) * GRID - 2,
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gameRect.top + (i + 1) * GRID - 2
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};
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HBRUSH brickBrush = CreateSolidBrush(BrickColor[colorIndex]);
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FillRect(hdc, &brickRect, brickBrush);
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HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
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oldPen = (HPEN)SelectObject(hdc, brickPen);
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oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
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RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, 10, 10);
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(brickBrush);
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DeleteObject(brickPen);
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}
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}
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}
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@@ -89,7 +180,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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// 绘制预测落点
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if (targetFlag)
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{
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HPEN targetPen = CreatePen(PS_DOT, 1, RGB(220, 220, 220));
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HPEN targetPen = CreatePen(PS_DOT, 2, RGB(255, 240, 245));
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oldPen = (HPEN)SelectObject(hdc, targetPen);
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oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
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@@ -104,12 +195,13 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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if (drawY >= 0 && drawY < nGameHeight && drawX >= 0 && drawX < nGameWidth)
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{
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Rectangle(
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RoundRect(
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hdc,
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gameRect.left + drawX * GRID + 4,
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gameRect.top + drawY * GRID + 4,
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gameRect.left + (drawX + 1) * GRID - 4,
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gameRect.top + (drawY + 1) * GRID - 4);
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gameRect.left + drawX * GRID + 5,
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gameRect.top + drawY * GRID + 5,
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gameRect.left + (drawX + 1) * GRID - 5,
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gameRect.top + (drawY + 1) * GRID - 5,
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8, 8);
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}
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}
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}
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@@ -134,59 +226,64 @@ void TDrawScreen(HDC hdc, HWND hWnd)
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{
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RECT brickRect =
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{
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gameRect.left + drawX * GRID + 1,
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gameRect.top + drawY * GRID + 1,
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gameRect.left + (drawX + 1) * GRID - 1,
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gameRect.top + (drawY + 1) * GRID - 1
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gameRect.left + drawX * GRID + 2,
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gameRect.top + drawY * GRID + 2,
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gameRect.left + (drawX + 1) * GRID - 2,
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gameRect.top + (drawY + 1) * GRID - 2
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};
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HBRUSH brickBrush = CreateSolidBrush(BrickColor[type]);
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FillRect(hdc, &brickRect, brickBrush);
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HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 250, 252));
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oldPen = (HPEN)SelectObject(hdc, brickPen);
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oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
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RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, 12, 12);
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SelectObject(hdc, oldBrush);
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SelectObject(hdc, oldPen);
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DeleteObject(brickBrush);
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DeleteObject(brickPen);
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}
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}
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}
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}
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// 绘制右侧信息面板
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SetBkMode(hdc, TRANSPARENT);
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SetTextColor(hdc, RGB(40, 40, 40));
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HFONT oldFont = (HFONT)SelectObject(hdc, titleFont);
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SetTextColor(hdc, titleColor);
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TextOut(hdc, panelRect.left + 24, panelRect.top + 22, _T("俄罗斯方块"), lstrlen(_T("俄罗斯方块")));
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RECT infoRect =
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{
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gameRect.right + GRID,
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gameRect.top,
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clientRect.right - GRID,
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gameRect.bottom
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};
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HPEN accentPen = CreatePen(PS_SOLID, 3, accentColor);
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oldPen = (HPEN)SelectObject(hdc, accentPen);
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MoveToEx(hdc, panelRect.left + 24, panelRect.top + 68, nullptr);
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LineTo(hdc, panelRect.left + 160, panelRect.top + 68);
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SelectObject(hdc, oldPen);
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DeleteObject(accentPen);
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DrawText(hdc, _T("俄罗斯方块"), -1, &infoRect, DT_TOP | DT_LEFT | DT_SINGLELINE);
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SelectObject(hdc, sectionFont);
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SetTextColor(hdc, textColor);
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TCHAR scoreText[64];
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_stprintf_s(scoreText, _T("当前得分:%d"), tScore);
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TextOut(hdc, infoRect.left, infoRect.top + GRID * 2, scoreText, lstrlen(scoreText));
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_stprintf_s(scoreText, _T("当前得分 %d"), tScore);
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TextOut(hdc, panelRect.left + 24, panelRect.top + 104, scoreText, lstrlen(scoreText));
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TextOut(hdc, infoRect.left, infoRect.top + GRID * 4, _T("下一个方块:"), lstrlen(_T("下一个方块:")));
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TextOut(hdc, panelRect.left + 24, panelRect.top + 172, _T("下一个方块"), lstrlen(_T("下一个方块")));
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RECT nextRect =
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RECT nextCard =
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{
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infoRect.left,
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infoRect.top + GRID * 5,
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infoRect.left + GRID * 4,
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infoRect.top + GRID * 9
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panelRect.left + 24,
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panelRect.top + 210,
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panelRect.left + 24 + GRID * 4 + 32,
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panelRect.top + 210 + GRID * 4 + 32
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};
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HBRUSH nextBackBrush = CreateSolidBrush(RGB(220, 220, 220));
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FillRect(hdc, &nextRect, nextBackBrush);
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DeleteObject(nextBackBrush);
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|
||||
HPEN nextBorderPen = CreatePen(PS_SOLID, 1, RGB(120, 120, 120));
|
||||
oldPen = (HPEN)SelectObject(hdc, nextBorderPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
|
||||
Rectangle(hdc, nextRect.left, nextRect.top, nextRect.right, nextRect.bottom);
|
||||
HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
|
||||
HPEN nextCardPen = CreatePen(PS_SOLID, 1, RGB(233, 191, 208));
|
||||
oldPen = (HPEN)SelectObject(hdc, nextCardPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, nextCardBrush);
|
||||
RoundRect(hdc, nextCard.left, nextCard.top, nextCard.right, nextCard.bottom, 22, 22);
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(nextBorderPen);
|
||||
DeleteObject(nextCardBrush);
|
||||
DeleteObject(nextCardPen);
|
||||
|
||||
// 绘制下一方块预览
|
||||
for (int i = 0; i < 4; i++)
|
||||
@@ -197,44 +294,90 @@ void TDrawScreen(HDC hdc, HWND hWnd)
|
||||
{
|
||||
RECT brickRect =
|
||||
{
|
||||
nextRect.left + j * GRID,
|
||||
nextRect.top + i * GRID,
|
||||
nextRect.left + (j + 1) * GRID,
|
||||
nextRect.top + (i + 1) * GRID
|
||||
nextCard.left + 16 + j * GRID,
|
||||
nextCard.top + 16 + i * GRID,
|
||||
nextCard.left + 16 + (j + 1) * GRID - 2,
|
||||
nextCard.top + 16 + (i + 1) * GRID - 2
|
||||
};
|
||||
|
||||
HBRUSH brickBrush = CreateSolidBrush(BrickColor[nType]);
|
||||
FillRect(hdc, &brickRect, brickBrush);
|
||||
HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
|
||||
oldPen = (HPEN)SelectObject(hdc, brickPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
|
||||
RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, 10, 10);
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(brickBrush);
|
||||
DeleteObject(brickPen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TextOut(hdc, infoRect.left, infoRect.top + GRID * 11, _T("操作说明:"), lstrlen(_T("操作说明:")));
|
||||
TextOut(hdc, infoRect.left, infoRect.top + GRID * 12, _T("方向键:移动 / 旋转"), lstrlen(_T("方向键:移动 / 旋转")));
|
||||
TextOut(hdc, infoRect.left, infoRect.top + GRID * 13, _T("空格:快速下落"), lstrlen(_T("空格:快速下落")));
|
||||
TextOut(hdc, infoRect.left, infoRect.top + GRID * 14, _T("P:暂停 R:重开"), lstrlen(_T("P:暂停 R:重开")));
|
||||
TextOut(hdc, infoRect.left, infoRect.top + GRID * 15, _T("G:显示/隐藏落点"), lstrlen(_T("G:显示/隐藏落点")));
|
||||
SelectObject(hdc, sectionFont);
|
||||
TextOut(hdc, panelRect.left + 24, panelRect.top + 390, _T("操作提示"), lstrlen(_T("操作提示")));
|
||||
|
||||
if (suspendFlag)
|
||||
{
|
||||
SetTextColor(hdc, RGB(220, 120, 0));
|
||||
TextOut(hdc, infoRect.left, infoRect.top + GRID * 17, _T("游戏已暂停"), lstrlen(_T("游戏已暂停")));
|
||||
SetTextColor(hdc, RGB(40, 40, 40));
|
||||
}
|
||||
SelectObject(hdc, bodyFont);
|
||||
TextOut(hdc, panelRect.left + 24, panelRect.top + 432, _T("方向键:移动 / 旋转"), lstrlen(_T("方向键:移动 / 旋转")));
|
||||
TextOut(hdc, panelRect.left + 24, panelRect.top + 468, _T("空格:快速下落"), lstrlen(_T("空格:快速下落")));
|
||||
TextOut(hdc, panelRect.left + 24, panelRect.top + 504, _T("P:暂停 R:重新开始"), lstrlen(_T("P:暂停 R:重新开始")));
|
||||
TextOut(hdc, panelRect.left + 24, panelRect.top + 540, _T("G:显示 / 隐藏落点"), lstrlen(_T("G:显示 / 隐藏落点")));
|
||||
|
||||
if (gameOverFlag)
|
||||
if (suspendFlag || gameOverFlag)
|
||||
{
|
||||
RECT overRect = gameRect;
|
||||
SetTextColor(hdc, RGB(255, 80, 80));
|
||||
DrawText(hdc, _T("游戏结束"), -1, &overRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
RECT tipRect =
|
||||
RECT overlayRect =
|
||||
{
|
||||
gameRect.left,
|
||||
gameRect.top + GRID * 11,
|
||||
gameRect.right,
|
||||
gameRect.left + GRID,
|
||||
gameRect.top + GRID * 6,
|
||||
gameRect.right - GRID,
|
||||
gameRect.top + GRID * 13
|
||||
};
|
||||
DrawText(hdc, _T("按 R 键重新开始"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
HBRUSH overlayBrush = CreateSolidBrush(RGB(255, 241, 246));
|
||||
HPEN overlayPen = CreatePen(PS_SOLID, 2, RGB(232, 170, 194));
|
||||
oldPen = (HPEN)SelectObject(hdc, overlayPen);
|
||||
oldBrush = (HBRUSH)SelectObject(hdc, overlayBrush);
|
||||
RoundRect(hdc, overlayRect.left, overlayRect.top, overlayRect.right, overlayRect.bottom, 26, 26);
|
||||
SelectObject(hdc, oldBrush);
|
||||
SelectObject(hdc, oldPen);
|
||||
DeleteObject(overlayBrush);
|
||||
DeleteObject(overlayPen);
|
||||
|
||||
RECT titleRect =
|
||||
{
|
||||
overlayRect.left,
|
||||
overlayRect.top + GRID,
|
||||
overlayRect.right,
|
||||
overlayRect.top + GRID * 3
|
||||
};
|
||||
|
||||
RECT tipRect =
|
||||
{
|
||||
overlayRect.left + 20,
|
||||
overlayRect.top + GRID * 3,
|
||||
overlayRect.right - 20,
|
||||
overlayRect.bottom - GRID
|
||||
};
|
||||
|
||||
SetTextColor(hdc, RGB(121, 76, 99));
|
||||
SelectObject(hdc, titleFont);
|
||||
|
||||
if (suspendFlag)
|
||||
{
|
||||
DrawText(hdc, _T("游戏已暂停"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
SelectObject(hdc, bodyFont);
|
||||
DrawText(hdc, _T("按 P 键继续游戏"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText(hdc, _T("游戏结束"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
SelectObject(hdc, bodyFont);
|
||||
DrawText(hdc, _T("按 R 键重新开始"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
}
|
||||
|
||||
SelectObject(hdc, oldFont);
|
||||
DeleteObject(titleFont);
|
||||
DeleteObject(sectionFont);
|
||||
DeleteObject(bodyFont);
|
||||
DeleteObject(smallFont);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user