352 lines
9.2 KiB
C++
352 lines
9.2 KiB
C++
// Tetris.cpp : 程序入口、窗口初始化与消息处理
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#include "stdafx.h"
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#include "Tetris.h"
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#define MAX_LOADSTRING 100
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#define GAME_TIMER_ID 1
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#define GAME_TIMER_INTERVAL 500
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HINSTANCE hInst;
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TCHAR szTitle[MAX_LOADSTRING];
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TCHAR szWindowClass[MAX_LOADSTRING];
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ATOM MyRegisterClass(HINSTANCE hInstance);
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BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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/**
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* @brief Win32 程序入口函数,负责完成应用启动初始化并进入消息循环。
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*
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* 该函数会加载窗口标题与窗口类名称资源,注册窗口类,创建主窗口,
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* 然后加载快捷键资源并持续分发系统消息,直到程序退出。
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*
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* @return int 程序退出时返回消息循环中的退出码。
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*/
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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HMODULE user32Module = GetModuleHandle(_T("user32.dll"));
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if (user32Module != nullptr)
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{
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typedef BOOL(WINAPI* SetProcessDPIAwareFunc)();
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SetProcessDPIAwareFunc setProcessDPIAware =
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(SetProcessDPIAwareFunc)GetProcAddress(user32Module, "SetProcessDPIAware");
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if (setProcessDPIAware != nullptr)
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{
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setProcessDPIAware();
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}
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}
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LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
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LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING);
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lstrcpy(szTitle, _T("俄罗斯方块"));
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MyRegisterClass(hInstance);
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if (!InitInstance(hInstance, nCmdShow))
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{
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return FALSE;
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}
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HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_TETRIS));
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MSG msg;
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while (GetMessage(&msg, nullptr, 0, 0))
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{
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if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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return (int)msg.wParam;
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}
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/**
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* @brief 注册主窗口所需的窗口类信息。
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*
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* 该函数会设置窗口样式、消息处理函数、图标、光标、背景画刷、
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* 菜单资源和窗口类名,最后调用系统 API 完成注册。
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*
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* @param hInstance 当前程序实例句柄。
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* @return ATOM 注册成功时返回窗口类原子值,失败时返回 0。
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*/
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ATOM MyRegisterClass(HINSTANCE hInstance)
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{
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_TETRIS));
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wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wcex.lpszMenuName = MAKEINTRESOURCE(IDC_TETRIS);
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wcex.lpszClassName = szWindowClass;
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wcex.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_SMALL));
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return RegisterClassEx(&wcex);
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}
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/**
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* @brief 创建主窗口并显示到屏幕上。
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*
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* 该函数会先根据游戏区域尺寸计算实际窗口大小,再创建主窗口,
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* 如果创建成功则显示并刷新窗口,供后续消息循环与绘制逻辑使用。
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*
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* @param hInstance 当前程序实例句柄。
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* @param nCmdShow 窗口显示方式参数。
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* @return BOOL 创建并显示成功返回 TRUE,否则返回 FALSE。
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*/
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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RECT rect = { 0, 0, WINDOW_CLIENT_WIDTH, WINDOW_CLIENT_HEIGHT };
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, TRUE);
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hInst = hInstance;
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HWND hWnd = CreateWindow(
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szWindowClass,
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szTitle,
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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0,
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rect.right - rect.left,
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rect.bottom - rect.top,
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nullptr,
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nullptr,
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hInstance,
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nullptr);
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if (!hWnd)
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{
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return FALSE;
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}
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ShowWindow(hWnd, nCmdShow);
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UpdateWindow(hWnd);
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return TRUE;
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}
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/**
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* @brief 主窗口消息处理函数,负责响应菜单、绘制和退出等系统消息。
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*
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* 该函数除菜单和绘制外,还负责初始化游戏、处理定时下落、
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* 响应键盘操作以及管理暂停、重开和游戏结束状态。
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*
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* @param hWnd 当前窗口句柄。
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* @param message 当前接收到的消息类型。
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* @param wParam 消息附带的参数 1。
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* @param lParam 消息附带的参数 2。
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* @return LRESULT 消息处理结果。
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*/
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_CREATE:
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srand((unsigned int)time(nullptr));
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Restart();
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SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr);
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case WM_COMMAND:
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{
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int wmId = LOWORD(wParam);
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switch (wmId)
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{
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case IDM_ABOUT:
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DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
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break;
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case IDM_EXIT:
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DestroyWindow(hWnd);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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break;
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case WM_TIMER:
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if (wParam == GAME_TIMER_ID && !suspendFlag && !gameOverFlag)
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{
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if (CanMoveDown())
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{
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MoveDown();
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}
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else
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{
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Fixing();
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DeleteLines();
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gameOverFlag = GameOver();
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}
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if (!gameOverFlag)
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{
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ComputeTarget();
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}
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InvalidateRect(hWnd, nullptr, FALSE);
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}
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break;
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case WM_KEYDOWN:
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if (wParam == 'R')
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{
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Restart();
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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if (wParam == 'P')
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{
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suspendFlag = !suspendFlag;
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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if (wParam == 'G')
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{
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targetFlag = !targetFlag;
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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}
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if (gameOverFlag || suspendFlag)
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{
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break;
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}
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switch (wParam)
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{
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case VK_LEFT:
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if (CanMoveLeft())
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{
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MoveLeft();
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}
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break;
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case VK_RIGHT:
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if (CanMoveRight())
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{
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MoveRight();
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}
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break;
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case VK_DOWN:
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if (CanMoveDown())
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{
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MoveDown();
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}
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else
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{
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Fixing();
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DeleteLines();
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gameOverFlag = GameOver();
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}
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break;
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case VK_UP:
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Rotate();
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break;
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case VK_SPACE:
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DropDown();
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Fixing();
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DeleteLines();
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gameOverFlag = GameOver();
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break;
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default:
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break;
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}
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if (!gameOverFlag)
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{
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ComputeTarget();
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}
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InvalidateRect(hWnd, nullptr, FALSE);
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break;
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case WM_ERASEBKGND:
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return 1;
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hWnd, &ps);
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RECT clientRect;
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GetClientRect(hWnd, &clientRect);
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HDC memDC = CreateCompatibleDC(hdc);
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HBITMAP memBitmap = CreateCompatibleBitmap(
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hdc,
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clientRect.right - clientRect.left,
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clientRect.bottom - clientRect.top);
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HBITMAP oldBitmap = (HBITMAP)SelectObject(memDC, memBitmap);
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TDrawScreen(memDC, hWnd);
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BitBlt(
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hdc,
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0, 0,
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clientRect.right - clientRect.left,
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clientRect.bottom - clientRect.top,
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memDC,
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0, 0,
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SRCCOPY);
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SelectObject(memDC, oldBitmap);
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DeleteObject(memBitmap);
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DeleteDC(memDC);
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EndPaint(hWnd, &ps);
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}
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break;
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case WM_DESTROY:
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KillTimer(hWnd, GAME_TIMER_ID);
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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/**
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* @brief “关于”对话框的消息处理函数。
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*
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* 该函数用于初始化关于对话框,并处理用户点击“确定”或“取消”时的关闭操作。
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* 对于未处理的对话框消息,返回 FALSE 交由系统继续处理。
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*
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* @param hDlg 对话框窗口句柄。
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* @param message 当前接收到的对话框消息类型。
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* @param wParam 消息附带的参数 1。
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* @param lParam 消息附带的参数 2。
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* @return INT_PTR 消息已处理返回 TRUE,否则返回 FALSE。
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*/
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INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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UNREFERENCED_PARAMETER(lParam);
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switch (message)
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{
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case WM_INITDIALOG:
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SetWindowText(hDlg, _T("关于俄罗斯方块"));
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return (INT_PTR)TRUE;
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case WM_COMMAND:
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if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
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{
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EndDialog(hDlg, LOWORD(wParam));
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return (INT_PTR)TRUE;
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}
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break;
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}
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return (INT_PTR)FALSE;
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}
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