完善样式设计:樱花粉风格

This commit is contained in:
2026-04-24 10:37:30 +08:00
parent 2f477272ab
commit 141405c5f5
5 changed files with 285 additions and 100 deletions
BIN
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After

Width:  |  Height:  |  Size: 22 KiB

+5
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@@ -11,6 +11,11 @@ constexpr int nGameWidth = 10;
constexpr int nGameHeight = 20; constexpr int nGameHeight = 20;
constexpr int nWidth = 16; constexpr int nWidth = 16;
constexpr int nHeight = 22; constexpr int nHeight = 22;
constexpr int WINDOW_PADDING = 28;
constexpr int SIDE_PANEL_WIDTH = 320;
constexpr int SIDE_PANEL_GAP = 28;
constexpr int WINDOW_CLIENT_WIDTH = WINDOW_PADDING * 2 + nGameWidth * GRID + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH;
constexpr int WINDOW_CLIENT_HEIGHT = WINDOW_PADDING * 2 + nGameHeight * GRID + 20;
// 定义一个点,用来表示方块的位置 // 定义一个点,用来表示方块的位置
struct Point struct Point
+45 -8
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@@ -31,6 +31,19 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine); UNREFERENCED_PARAMETER(lpCmdLine);
HMODULE user32Module = GetModuleHandle(_T("user32.dll"));
if (user32Module != nullptr)
{
typedef BOOL(WINAPI* SetProcessDPIAwareFunc)();
SetProcessDPIAwareFunc setProcessDPIAware =
(SetProcessDPIAwareFunc)GetProcAddress(user32Module, "SetProcessDPIAware");
if (setProcessDPIAware != nullptr)
{
setProcessDPIAware();
}
}
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING); LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING);
lstrcpy(szTitle, _T("俄罗斯方块")); lstrcpy(szTitle, _T("俄罗斯方块"));
@@ -97,7 +110,7 @@ ATOM MyRegisterClass(HINSTANCE hInstance)
*/ */
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{ {
RECT rect = { 0, 0, GRID * nWidth, GRID * nHeight }; RECT rect = { 0, 0, WINDOW_CLIENT_WIDTH, WINDOW_CLIENT_HEIGHT };
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, TRUE); AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, TRUE);
hInst = hInstance; hInst = hInstance;
@@ -146,7 +159,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
srand((unsigned int)time(nullptr)); srand((unsigned int)time(nullptr));
Restart(); Restart();
SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr); SetTimer(hWnd, GAME_TIMER_ID, GAME_TIMER_INTERVAL, nullptr);
InvalidateRect(hWnd, nullptr, TRUE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
case WM_COMMAND: case WM_COMMAND:
{ {
@@ -184,28 +197,28 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
ComputeTarget(); ComputeTarget();
} }
InvalidateRect(hWnd, nullptr, TRUE); InvalidateRect(hWnd, nullptr, FALSE);
} }
break; break;
case WM_KEYDOWN: case WM_KEYDOWN:
if (wParam == 'R') if (wParam == 'R')
{ {
Restart(); Restart();
InvalidateRect(hWnd, nullptr, TRUE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
} }
if (wParam == 'P') if (wParam == 'P')
{ {
suspendFlag = !suspendFlag; suspendFlag = !suspendFlag;
InvalidateRect(hWnd, nullptr, TRUE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
} }
if (wParam == 'G') if (wParam == 'G')
{ {
targetFlag = !targetFlag; targetFlag = !targetFlag;
InvalidateRect(hWnd, nullptr, TRUE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
} }
@@ -258,13 +271,37 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
ComputeTarget(); ComputeTarget();
} }
InvalidateRect(hWnd, nullptr, TRUE); InvalidateRect(hWnd, nullptr, FALSE);
break; break;
case WM_ERASEBKGND:
return 1;
case WM_PAINT: case WM_PAINT:
{ {
PAINTSTRUCT ps; PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps); HDC hdc = BeginPaint(hWnd, &ps);
TDrawScreen(hdc, hWnd); RECT clientRect;
GetClientRect(hWnd, &clientRect);
HDC memDC = CreateCompatibleDC(hdc);
HBITMAP memBitmap = CreateCompatibleBitmap(
hdc,
clientRect.right - clientRect.left,
clientRect.bottom - clientRect.top);
HBITMAP oldBitmap = (HBITMAP)SelectObject(memDC, memBitmap);
TDrawScreen(memDC, hWnd);
BitBlt(
hdc,
0, 0,
clientRect.right - clientRect.left,
clientRect.bottom - clientRect.top,
memDC,
0, 0,
SRCCOPY);
SelectObject(memDC, oldBitmap);
DeleteObject(memBitmap);
DeleteDC(memDC);
EndPaint(hWnd, &ps); EndPaint(hWnd, &ps);
} }
break; break;
+7 -7
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@@ -60,13 +60,13 @@ int bricks[7][4][4][4] =
COLORREF BrickColor[7] = COLORREF BrickColor[7] =
{ {
RGB(255, 0, 0), RGB(244, 144, 165),
RGB(0, 255, 0), RGB(255, 181, 197),
RGB(0, 0, 255), RGB(170, 215, 255),
RGB(0, 255, 255), RGB(134, 230, 220),
RGB(255, 150, 0), RGB(255, 187, 143),
RGB(255, 255, 0), RGB(255, 223, 146),
RGB(168, 0, 168) RGB(197, 170, 255)
}; };
/** /**
+228 -85
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@@ -16,34 +16,119 @@ void TDrawScreen(HDC hdc, HWND hWnd)
RECT clientRect; RECT clientRect;
GetClientRect(hWnd, &clientRect); GetClientRect(hWnd, &clientRect);
HBRUSH backgroundBrush = CreateSolidBrush(RGB(245, 245, 245)); const RECT gameRect =
FillRect(hdc, &clientRect, backgroundBrush);
DeleteObject(backgroundBrush);
RECT gameRect =
{ {
GRID, WINDOW_PADDING,
GRID, WINDOW_PADDING,
GRID + nGameWidth * GRID, WINDOW_PADDING + nGameWidth * GRID,
GRID + nGameHeight * GRID WINDOW_PADDING + nGameHeight * GRID
}; };
const RECT panelRect =
{
gameRect.right + SIDE_PANEL_GAP,
WINDOW_PADDING,
gameRect.right + SIDE_PANEL_GAP + SIDE_PANEL_WIDTH,
WINDOW_PADDING + nGameHeight * GRID
};
const COLORREF pageColor = RGB(255, 244, 248);
const COLORREF blobColorA = RGB(255, 230, 238);
const COLORREF blobColorB = RGB(250, 221, 233);
const COLORREF cardColor = RGB(255, 252, 253);
const COLORREF boardColor = RGB(70, 57, 78);
const COLORREF boardInnerColor = RGB(54, 44, 62);
const COLORREF lineColor = RGB(104, 90, 116);
const COLORREF frameColor = RGB(212, 168, 188);
const COLORREF titleColor = RGB(104, 62, 84);
const COLORREF textColor = RGB(92, 73, 88);
const COLORREF accentColor = RGB(228, 145, 182);
HBRUSH pageBrush = CreateSolidBrush(pageColor);
FillRect(hdc, &clientRect, pageBrush);
DeleteObject(pageBrush);
// 绘制淡粉背景装饰
HBRUSH blobBrushA = CreateSolidBrush(blobColorA);
HBRUSH blobBrushB = CreateSolidBrush(blobColorB);
HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, blobBrushA);
HPEN oldPen = (HPEN)SelectObject(hdc, GetStockObject(NULL_PEN));
Ellipse(hdc, clientRect.right - 260, -20, clientRect.right + 80, 260);
Ellipse(hdc, -80, clientRect.bottom - 200, 220, clientRect.bottom + 70);
SelectObject(hdc, blobBrushB);
Ellipse(hdc, clientRect.right - 180, clientRect.bottom - 220, clientRect.right + 120, clientRect.bottom + 40);
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(blobBrushA);
DeleteObject(blobBrushB);
// 创建中文清晰字体
HFONT titleFont = CreateFont(
-34, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
VARIABLE_PITCH, _T("Microsoft YaHei UI"));
HFONT sectionFont = CreateFont(
-24, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
VARIABLE_PITCH, _T("Microsoft YaHei UI"));
HFONT bodyFont = CreateFont(
-20, 0, 0, 0, FW_SEMIBOLD, FALSE, FALSE, FALSE,
DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
VARIABLE_PITCH, _T("Microsoft YaHei UI"));
HFONT smallFont = CreateFont(
-17, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_NATURAL_QUALITY,
VARIABLE_PITCH, _T("Microsoft YaHei UI"));
SetBkMode(hdc, TRANSPARENT);
SetTextColor(hdc, textColor);
// 绘制主卡片和侧边栏卡片
HPEN framePen = CreatePen(PS_SOLID, 1, frameColor);
HBRUSH gameCardBrush = CreateSolidBrush(cardColor);
HBRUSH panelBrush = CreateSolidBrush(cardColor);
oldPen = (HPEN)SelectObject(hdc, framePen);
oldBrush = (HBRUSH)SelectObject(hdc, gameCardBrush);
RoundRect(hdc, gameRect.left - 10, gameRect.top - 10, gameRect.right + 10, gameRect.bottom + 10, 28, 28);
SelectObject(hdc, panelBrush);
RoundRect(hdc, panelRect.left, panelRect.top, panelRect.right, panelRect.bottom, 30, 30);
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(gameCardBrush);
DeleteObject(panelBrush);
DeleteObject(framePen);
// 绘制游戏区背景 // 绘制游戏区背景
HBRUSH gameBrush = CreateSolidBrush(RGB(30, 30, 30)); HBRUSH boardBrush = CreateSolidBrush(boardColor);
FillRect(hdc, &gameRect, gameBrush); FillRect(hdc, &gameRect, boardBrush);
DeleteObject(gameBrush); DeleteObject(boardBrush);
RECT innerRect =
{
gameRect.left + 6,
gameRect.top + 6,
gameRect.right - 6,
gameRect.bottom - 6
};
HBRUSH innerBrush = CreateSolidBrush(boardInnerColor);
FillRect(hdc, &innerRect, innerBrush);
DeleteObject(innerBrush);
// 绘制游戏区边框 // 绘制游戏区边框
HPEN borderPen = CreatePen(PS_SOLID, 2, RGB(80, 80, 80)); HPEN borderPen = CreatePen(PS_SOLID, 2, RGB(132, 108, 146));
HPEN oldPen = (HPEN)SelectObject(hdc, borderPen); oldPen = (HPEN)SelectObject(hdc, borderPen);
HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH)); oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc, gameRect.left, gameRect.top, gameRect.right, gameRect.bottom); RoundRect(hdc, gameRect.left, gameRect.top, gameRect.right, gameRect.bottom, 18, 18);
SelectObject(hdc, oldBrush); SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen); SelectObject(hdc, oldPen);
DeleteObject(borderPen); DeleteObject(borderPen);
// 绘制网格线 // 绘制网格线
HPEN gridPen = CreatePen(PS_SOLID, 1, RGB(55, 55, 55)); HPEN gridPen = CreatePen(PS_SOLID, 1, lineColor);
oldPen = (HPEN)SelectObject(hdc, gridPen); oldPen = (HPEN)SelectObject(hdc, gridPen);
for (int i = 1; i < nGameWidth; i++) for (int i = 1; i < nGameWidth; i++)
@@ -73,15 +158,21 @@ void TDrawScreen(HDC hdc, HWND hWnd)
int colorIndex = workRegion[i][j] - 1; int colorIndex = workRegion[i][j] - 1;
RECT brickRect = RECT brickRect =
{ {
gameRect.left + j * GRID + 1, gameRect.left + j * GRID + 2,
gameRect.top + i * GRID + 1, gameRect.top + i * GRID + 2,
gameRect.left + (j + 1) * GRID - 1, gameRect.left + (j + 1) * GRID - 2,
gameRect.top + (i + 1) * GRID - 1 gameRect.top + (i + 1) * GRID - 2
}; };
HBRUSH brickBrush = CreateSolidBrush(BrickColor[colorIndex]); HBRUSH brickBrush = CreateSolidBrush(BrickColor[colorIndex]);
FillRect(hdc, &brickRect, brickBrush); HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
oldPen = (HPEN)SelectObject(hdc, brickPen);
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, 10, 10);
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(brickBrush); DeleteObject(brickBrush);
DeleteObject(brickPen);
} }
} }
} }
@@ -89,7 +180,7 @@ void TDrawScreen(HDC hdc, HWND hWnd)
// 绘制预测落点 // 绘制预测落点
if (targetFlag) if (targetFlag)
{ {
HPEN targetPen = CreatePen(PS_DOT, 1, RGB(220, 220, 220)); HPEN targetPen = CreatePen(PS_DOT, 2, RGB(255, 240, 245));
oldPen = (HPEN)SelectObject(hdc, targetPen); oldPen = (HPEN)SelectObject(hdc, targetPen);
oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH)); oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
@@ -104,12 +195,13 @@ void TDrawScreen(HDC hdc, HWND hWnd)
if (drawY >= 0 && drawY < nGameHeight && drawX >= 0 && drawX < nGameWidth) if (drawY >= 0 && drawY < nGameHeight && drawX >= 0 && drawX < nGameWidth)
{ {
Rectangle( RoundRect(
hdc, hdc,
gameRect.left + drawX * GRID + 4, gameRect.left + drawX * GRID + 5,
gameRect.top + drawY * GRID + 4, gameRect.top + drawY * GRID + 5,
gameRect.left + (drawX + 1) * GRID - 4, gameRect.left + (drawX + 1) * GRID - 5,
gameRect.top + (drawY + 1) * GRID - 4); gameRect.top + (drawY + 1) * GRID - 5,
8, 8);
} }
} }
} }
@@ -134,59 +226,64 @@ void TDrawScreen(HDC hdc, HWND hWnd)
{ {
RECT brickRect = RECT brickRect =
{ {
gameRect.left + drawX * GRID + 1, gameRect.left + drawX * GRID + 2,
gameRect.top + drawY * GRID + 1, gameRect.top + drawY * GRID + 2,
gameRect.left + (drawX + 1) * GRID - 1, gameRect.left + (drawX + 1) * GRID - 2,
gameRect.top + (drawY + 1) * GRID - 1 gameRect.top + (drawY + 1) * GRID - 2
}; };
HBRUSH brickBrush = CreateSolidBrush(BrickColor[type]); HBRUSH brickBrush = CreateSolidBrush(BrickColor[type]);
FillRect(hdc, &brickRect, brickBrush); HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 250, 252));
oldPen = (HPEN)SelectObject(hdc, brickPen);
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, 12, 12);
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(brickBrush); DeleteObject(brickBrush);
DeleteObject(brickPen);
} }
} }
} }
} }
// 绘制右侧信息面板 // 绘制右侧信息面板
SetBkMode(hdc, TRANSPARENT); HFONT oldFont = (HFONT)SelectObject(hdc, titleFont);
SetTextColor(hdc, RGB(40, 40, 40)); SetTextColor(hdc, titleColor);
TextOut(hdc, panelRect.left + 24, panelRect.top + 22, _T("俄罗斯方块"), lstrlen(_T("俄罗斯方块")));
RECT infoRect = HPEN accentPen = CreatePen(PS_SOLID, 3, accentColor);
{ oldPen = (HPEN)SelectObject(hdc, accentPen);
gameRect.right + GRID, MoveToEx(hdc, panelRect.left + 24, panelRect.top + 68, nullptr);
gameRect.top, LineTo(hdc, panelRect.left + 160, panelRect.top + 68);
clientRect.right - GRID, SelectObject(hdc, oldPen);
gameRect.bottom DeleteObject(accentPen);
};
DrawText(hdc, _T("俄罗斯方块"), -1, &infoRect, DT_TOP | DT_LEFT | DT_SINGLELINE); SelectObject(hdc, sectionFont);
SetTextColor(hdc, textColor);
TCHAR scoreText[64]; TCHAR scoreText[64];
_stprintf_s(scoreText, _T("当前得分%d"), tScore); _stprintf_s(scoreText, _T("当前得分 %d"), tScore);
TextOut(hdc, infoRect.left, infoRect.top + GRID * 2, scoreText, lstrlen(scoreText)); TextOut(hdc, panelRect.left + 24, panelRect.top + 104, scoreText, lstrlen(scoreText));
TextOut(hdc, infoRect.left, infoRect.top + GRID * 4, _T("下一个方块"), lstrlen(_T("下一个方块"))); TextOut(hdc, panelRect.left + 24, panelRect.top + 172, _T("下一个方块"), lstrlen(_T("下一个方块")));
RECT nextRect = RECT nextCard =
{ {
infoRect.left, panelRect.left + 24,
infoRect.top + GRID * 5, panelRect.top + 210,
infoRect.left + GRID * 4, panelRect.left + 24 + GRID * 4 + 32,
infoRect.top + GRID * 9 panelRect.top + 210 + GRID * 4 + 32
}; };
HBRUSH nextBackBrush = CreateSolidBrush(RGB(220, 220, 220)); HBRUSH nextCardBrush = CreateSolidBrush(RGB(255, 238, 244));
FillRect(hdc, &nextRect, nextBackBrush); HPEN nextCardPen = CreatePen(PS_SOLID, 1, RGB(233, 191, 208));
DeleteObject(nextBackBrush); oldPen = (HPEN)SelectObject(hdc, nextCardPen);
oldBrush = (HBRUSH)SelectObject(hdc, nextCardBrush);
HPEN nextBorderPen = CreatePen(PS_SOLID, 1, RGB(120, 120, 120)); RoundRect(hdc, nextCard.left, nextCard.top, nextCard.right, nextCard.bottom, 22, 22);
oldPen = (HPEN)SelectObject(hdc, nextBorderPen);
oldBrush = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc, nextRect.left, nextRect.top, nextRect.right, nextRect.bottom);
SelectObject(hdc, oldBrush); SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen); SelectObject(hdc, oldPen);
DeleteObject(nextBorderPen); DeleteObject(nextCardBrush);
DeleteObject(nextCardPen);
// 绘制下一方块预览 // 绘制下一方块预览
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
@@ -197,44 +294,90 @@ void TDrawScreen(HDC hdc, HWND hWnd)
{ {
RECT brickRect = RECT brickRect =
{ {
nextRect.left + j * GRID, nextCard.left + 16 + j * GRID,
nextRect.top + i * GRID, nextCard.top + 16 + i * GRID,
nextRect.left + (j + 1) * GRID, nextCard.left + 16 + (j + 1) * GRID - 2,
nextRect.top + (i + 1) * GRID nextCard.top + 16 + (i + 1) * GRID - 2
}; };
HBRUSH brickBrush = CreateSolidBrush(BrickColor[nType]); HBRUSH brickBrush = CreateSolidBrush(BrickColor[nType]);
FillRect(hdc, &brickRect, brickBrush); HPEN brickPen = CreatePen(PS_SOLID, 1, RGB(255, 248, 250));
oldPen = (HPEN)SelectObject(hdc, brickPen);
oldBrush = (HBRUSH)SelectObject(hdc, brickBrush);
RoundRect(hdc, brickRect.left, brickRect.top, brickRect.right, brickRect.bottom, 10, 10);
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(brickBrush); DeleteObject(brickBrush);
DeleteObject(brickPen);
} }
} }
} }
TextOut(hdc, infoRect.left, infoRect.top + GRID * 11, _T("操作说明:"), lstrlen(_T("操作说明:"))); SelectObject(hdc, sectionFont);
TextOut(hdc, infoRect.left, infoRect.top + GRID * 12, _T("方向键:移动 / 旋转"), lstrlen(_T("方向键:移动 / 旋转"))); TextOut(hdc, panelRect.left + 24, panelRect.top + 390, _T("操作提示"), lstrlen(_T("操作提示")));
TextOut(hdc, infoRect.left, infoRect.top + GRID * 13, _T("空格:快速下落"), lstrlen(_T("空格:快速下落")));
TextOut(hdc, infoRect.left, infoRect.top + GRID * 14, _T("P:暂停 R:重开"), lstrlen(_T("P:暂停 R:重开"))); SelectObject(hdc, bodyFont);
TextOut(hdc, infoRect.left, infoRect.top + GRID * 15, _T("G:显示/隐藏落点"), lstrlen(_T("G:显示/隐藏落点"))); TextOut(hdc, panelRect.left + 24, panelRect.top + 432, _T("方向键:移动 / 旋转"), lstrlen(_T("方向键:移动 / 旋转")));
TextOut(hdc, panelRect.left + 24, panelRect.top + 468, _T("空格:快速下落"), lstrlen(_T("空格:快速下落")));
TextOut(hdc, panelRect.left + 24, panelRect.top + 504, _T("P:暂停 R:重新开始"), lstrlen(_T("P:暂停 R:重新开始")));
TextOut(hdc, panelRect.left + 24, panelRect.top + 540, _T("G:显示 / 隐藏落点"), lstrlen(_T("G:显示 / 隐藏落点")));
if (suspendFlag || gameOverFlag)
{
RECT overlayRect =
{
gameRect.left + GRID,
gameRect.top + GRID * 6,
gameRect.right - GRID,
gameRect.top + GRID * 13
};
HBRUSH overlayBrush = CreateSolidBrush(RGB(255, 241, 246));
HPEN overlayPen = CreatePen(PS_SOLID, 2, RGB(232, 170, 194));
oldPen = (HPEN)SelectObject(hdc, overlayPen);
oldBrush = (HBRUSH)SelectObject(hdc, overlayBrush);
RoundRect(hdc, overlayRect.left, overlayRect.top, overlayRect.right, overlayRect.bottom, 26, 26);
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(overlayBrush);
DeleteObject(overlayPen);
RECT titleRect =
{
overlayRect.left,
overlayRect.top + GRID,
overlayRect.right,
overlayRect.top + GRID * 3
};
RECT tipRect =
{
overlayRect.left + 20,
overlayRect.top + GRID * 3,
overlayRect.right - 20,
overlayRect.bottom - GRID
};
SetTextColor(hdc, RGB(121, 76, 99));
SelectObject(hdc, titleFont);
if (suspendFlag) if (suspendFlag)
{ {
SetTextColor(hdc, RGB(220, 120, 0)); DrawText(hdc, _T("游戏已暂停"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
TextOut(hdc, infoRect.left, infoRect.top + GRID * 17, _T("游戏已暂停"), lstrlen(_T("游戏已暂停"))); SelectObject(hdc, bodyFont);
SetTextColor(hdc, RGB(40, 40, 40)); DrawText(hdc, _T("按 P 键继续游戏"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
} }
else
if (gameOverFlag)
{ {
RECT overRect = gameRect; DrawText(hdc, _T("游戏结束"), -1, &titleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SetTextColor(hdc, RGB(255, 80, 80)); SelectObject(hdc, bodyFont);
DrawText(hdc, _T("游戏结束"), -1, &overRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
RECT tipRect =
{
gameRect.left,
gameRect.top + GRID * 11,
gameRect.right,
gameRect.top + GRID * 13
};
DrawText(hdc, _T("按 R 键重新开始"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); DrawText(hdc, _T("按 R 键重新开始"), -1, &tipRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
} }
}
SelectObject(hdc, oldFont);
DeleteObject(titleFont);
DeleteObject(sectionFont);
DeleteObject(bodyFont);
DeleteObject(smallFont);
} }