新增可解锁Hold机制并补全特殊强化提示
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@@ -20,6 +20,8 @@ int currentScreen = SCREEN_MENU;
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int currentMode = MODE_CLASSIC;
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int currentFallInterval = 500;
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int nextTypes[3] = { 0, 0, 0 };
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int holdType = -1;
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bool holdUsedThisTurn = false;
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enum UpgradeId
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{
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@@ -28,7 +30,8 @@ enum UpgradeId
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UPGRADE_SLOW_FALL = 2,
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UPGRADE_COMBO_BONUS = 3,
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UPGRADE_PREVIEW_PLUS_ONE = 4,
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UPGRADE_LAST_CHANCE = 5
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UPGRADE_LAST_CHANCE = 5,
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UPGRADE_HOLD_UNLOCK = 6
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};
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static const UpgradeEntry kUpgradePool[] =
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@@ -38,7 +41,8 @@ static const UpgradeEntry kUpgradePool[] =
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{ UPGRADE_SLOW_FALL, -1, true, _T("\u6162\u901f\u4e0b\u843d"), _T("\u64cd\u4f5c"), _T("\u81ea\u7136\u4e0b\u843d\u53d8\u6162\uff0c\u6bcf\u6b21\u63d0\u9ad8 80ms\u3002") },
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{ UPGRADE_PREVIEW_PLUS_ONE, 3, false, _T("\u989d\u5916\u9884\u89c8"), _T("\u89c6\u91ce"), _T("\u4e0b\u4e00\u4e2a\u65b9\u5757\u9884\u89c8 +1\uff0c\u6700\u591a 3 \u4e2a\u3002") },
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{ UPGRADE_EXP_MULTIPLIER, -1, true, _T("\u7ecf\u9a8c\u5f3a\u5316"), _T("\u6210\u957f"), _T("\u540e\u7eed\u6d88\u884c\u83b7\u5f97 EXP \u63d0\u9ad8 25%\u3002") },
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{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") }
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{ UPGRADE_LAST_CHANCE, 1, false, _T("\u6700\u540e\u4e00\u640f"), _T("\u4fdd\u547d"), _T("\u9996\u6b21\u9876\u6b7b\u65f6\u81ea\u52a8\u6e05\u9664\u5e95\u90e8 3 \u884c\u5e76\u7ee7\u7eed\u6e38\u620f\u3002") },
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{ UPGRADE_HOLD_UNLOCK, 1, false, _T("Hold \u89e3\u9501"), _T("\u7279\u6b8a"), _T("\u89e3\u9501 Hold \u69fd\uff0c\u5bf9\u5c40\u4e2d\u53ef\u7528 C \u6216 Shift \u6682\u5b58\u65b9\u5757\u3002") }
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};
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static constexpr int kUpgradePoolSize = sizeof(kUpgradePool) / sizeof(kUpgradePool[0]);
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@@ -189,6 +193,7 @@ static void ResetPlayerStats(PlayerStats& stats, bool useRogueRules)
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stats.expUpgradeLevel = 0;
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stats.previewUpgradeLevel = 0;
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stats.lastChanceUpgradeLevel = 0;
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stats.holdUnlocked = 0;
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}
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static int GetNextPreviewLimit()
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@@ -227,6 +232,8 @@ static int GetUpgradeCurrentLevel(int upgradeId)
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return rogueStats.previewUpgradeLevel;
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case UPGRADE_LAST_CHANCE:
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return rogueStats.lastChanceUpgradeLevel;
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case UPGRADE_HOLD_UNLOCK:
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return rogueStats.holdUnlocked;
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default:
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return 0;
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}
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@@ -254,6 +261,35 @@ static void SetFeedbackMessage(const TCHAR* title, const TCHAR* detail, int tick
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lstrcpyn(feedbackState.detail, detail, sizeof(feedbackState.detail) / sizeof(TCHAR));
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}
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static bool IsPiecePlacementValid(int pieceType, int pieceState, Point position)
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{
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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if (bricks[pieceType][pieceState][i][j] == 0)
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{
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continue;
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}
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int checkY = position.y + i;
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int checkX = position.x + j;
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if (checkX < 0 || checkX >= nGameWidth || checkY >= nGameHeight)
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{
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return false;
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}
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if (checkY >= 0 && workRegion[checkY][checkX] != 0)
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{
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return false;
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}
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}
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}
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return true;
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}
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static void ResetNextQueue()
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{
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for (int i = 0; i < 3; i++)
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@@ -379,6 +415,9 @@ static void ApplyUpgradeById(int upgradeId)
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rogueStats.lastChanceCount = 1;
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rogueStats.lastChanceUpgradeLevel = 1;
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break;
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case UPGRADE_HOLD_UNLOCK:
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rogueStats.holdUnlocked = 1;
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break;
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default:
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break;
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}
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@@ -716,6 +755,7 @@ void Fixing()
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type = ConsumeNextType();
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nType = nextTypes[0];
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state = 0;
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holdUsedThisTurn = false;
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point = GetSpawnPoint(type);
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target = point;
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ComputeTarget();
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@@ -840,12 +880,15 @@ void Restart()
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feedbackState.visibleTicks = 0;
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feedbackState.title[0] = _T('\0');
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feedbackState.detail[0] = _T('\0');
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holdType = -1;
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holdUsedThisTurn = false;
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tScore = 0;
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ResetNextQueue();
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type = ConsumeNextType();
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nType = nextTypes[0];
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state = 0;
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holdUsedThisTurn = false;
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point = GetSpawnPoint(type);
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target = point;
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@@ -922,3 +965,47 @@ void ConfirmUpgradeSelection()
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currentScreen = SCREEN_PLAYING;
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}
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void HoldCurrentPiece()
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{
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if (currentMode != MODE_ROGUE || rogueStats.holdUnlocked == 0 || holdUsedThisTurn || gameOverFlag)
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{
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return;
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}
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int previousHoldType = holdType;
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holdType = type;
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state = 0;
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holdUsedThisTurn = true;
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if (previousHoldType < 0)
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{
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type = ConsumeNextType();
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nType = nextTypes[0];
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}
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else
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{
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type = previousHoldType;
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}
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point = GetSpawnPoint(type);
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target = point;
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if (!IsPiecePlacementValid(type, state, point))
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{
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gameOverFlag = true;
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SetFeedbackMessage(_T("Hold \u5931\u8d25"), _T("\u6362\u51fa\u7684\u65b9\u5757\u65e0\u6cd5\u653e\u7f6e\uff0c\u5bf9\u5c40\u7ed3\u675f\u3002"), 12);
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return;
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}
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ComputeTarget();
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if (previousHoldType < 0)
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{
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SetFeedbackMessage(_T("Hold \u5df2\u5b58\u5165"), _T("\u5f53\u524d\u65b9\u5757\u5df2\u8fdb\u5165 Hold \u69fd\u3002"), 10);
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}
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else
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{
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SetFeedbackMessage(_T("Hold \u5df2\u4ea4\u6362"), _T("\u5df2\u4e0e Hold \u69fd\u4e2d\u7684\u65b9\u5757\u4ea4\u6362\u3002"), 10);
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}
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}
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